[Author]
Author = Louleese
[Description]
Description = Stop another deal.
[Objectives]
Objectivescount = 17

Objectives[0]Type = Player_Start
Objectives[0]Culture = .
Objectives[0]positionX = 968.0902
Objectives[0]positionY = -122.0419
Objectives[0]positionZ = 74.3531
Objectives[0]Heading = 220
Objectives[0]model = g_m_y_lost_03
Objectives[0]variation = Custom
Objectives[0]SetWeather = Clearing
Objectives[0]SetTime = 18
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 0
Objectives[0]mission_ActorsCount = 66
Objectives[0]mission_Actors[0]Survive_Number = -1
Objectives[0]mission_Actors[0]Failed_Text = Jess died.
Objectives[0]mission_Actors[0]Remove_After = 0
Objectives[0]mission_Actors[0]positionX = 968.8559
Objectives[0]mission_Actors[0]positionY = -121.1709
Objectives[0]mission_Actors[0]positionZ = 74.3531
Objectives[0]mission_Actors[0]Heading = 219.8305
Objectives[0]mission_Actors[0]String_Name = g_f_y_lost_01
Objectives[0]mission_Actors[0]Relationship_Group = Companion
Objectives[0]mission_Actors[0]AddBlip = True
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = True
Objectives[0]mission_Actors[0]SetHealth = 500
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Defensive
Objectives[0]mission_Actors[0]weapon = Pistol50
Objectives[0]mission_Actors[0]Variation = Default
Objectives[0]mission_Actors[0]Task = 0
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = NONE
Objectives[0]mission_Actors[1]Survive_Number = -1
Objectives[0]mission_Actors[1]Failed_Text = Mike died.
Objectives[0]mission_Actors[1]Remove_After = 0
Objectives[0]mission_Actors[1]positionX = 966.7684
Objectives[0]mission_Actors[1]positionY = -122.6814
Objectives[0]mission_Actors[1]positionZ = 74.3531
Objectives[0]mission_Actors[1]Heading = 214.9999
Objectives[0]mission_Actors[1]String_Name = g_m_y_lost_02
Objectives[0]mission_Actors[1]Relationship_Group = Companion
Objectives[0]mission_Actors[1]AddBlip = True
Objectives[0]mission_Actors[1]ShowCone = False
Objectives[0]mission_Actors[1]Invincible = True
Objectives[0]mission_Actors[1]SetHealth = 1000
Objectives[0]mission_Actors[1]DieFromHeadShot = True
Objectives[0]mission_Actors[1]CanExitVehicle = True
Objectives[0]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[1]AlwaysFight = True
Objectives[0]mission_Actors[1]Seeing_Range = 30
Objectives[0]mission_Actors[1]Hearing_Range = 30
Objectives[0]mission_Actors[1]CombatMovement = Defensive
Objectives[0]mission_Actors[1]weapon = AssaultRifle
Objectives[0]mission_Actors[1]Variation = Random
Objectives[0]mission_Actors[1]Task = 0
Objectives[0]mission_Actors[1]Task_Guard_Range = 5
Objectives[0]mission_Actors[1]Task_Stay_In_Range = True
Objectives[0]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[1]Task_Scenario = NONE
Objectives[0]mission_Actors[2]Survive_Number = -1
Objectives[0]mission_Actors[2]Failed_Text = Joe died.
Objectives[0]mission_Actors[2]Remove_After = 0
Objectives[0]mission_Actors[2]positionX = 965.9152
Objectives[0]mission_Actors[2]positionY = -124.2363
Objectives[0]mission_Actors[2]positionZ = 74.3531
Objectives[0]mission_Actors[2]Heading = 215
Objectives[0]mission_Actors[2]String_Name = g_m_y_lost_01
Objectives[0]mission_Actors[2]Relationship_Group = Companion
Objectives[0]mission_Actors[2]AddBlip = True
Objectives[0]mission_Actors[2]ShowCone = False
Objectives[0]mission_Actors[2]Invincible = True
Objectives[0]mission_Actors[2]SetHealth = 5000
Objectives[0]mission_Actors[2]DieFromHeadShot = True
Objectives[0]mission_Actors[2]CanExitVehicle = True
Objectives[0]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[2]AlwaysFight = True
Objectives[0]mission_Actors[2]Seeing_Range = 30
Objectives[0]mission_Actors[2]Hearing_Range = 30
Objectives[0]mission_Actors[2]CombatMovement = Defensive
Objectives[0]mission_Actors[2]weapon = AssaultRifle
Objectives[0]mission_Actors[2]Variation = Random
Objectives[0]mission_Actors[2]Task = 0
Objectives[0]mission_Actors[2]Task_Guard_Range = 5
Objectives[0]mission_Actors[2]Task_Stay_In_Range = True
Objectives[0]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[2]Task_Scenario = NONE
Objectives[0]mission_Actors[3]Survive_Number = 0
Objectives[0]mission_Actors[3]Failed_Text = 
Objectives[0]mission_Actors[3]Remove_After = 0
Objectives[0]mission_Actors[3]positionX = 853.2872
Objectives[0]mission_Actors[3]positionY = -942.7106
Objectives[0]mission_Actors[3]positionZ = 26.28005
Objectives[0]mission_Actors[3]Heading = 2.119879
Objectives[0]mission_Actors[3]String_Name = a_m_m_business_01
Objectives[0]mission_Actors[3]Relationship_Group = Neutral
Objectives[0]mission_Actors[3]AddBlip = False
Objectives[0]mission_Actors[3]ShowCone = False
Objectives[0]mission_Actors[3]Invincible = False
Objectives[0]mission_Actors[3]SetHealth = 100
Objectives[0]mission_Actors[3]DieFromHeadShot = True
Objectives[0]mission_Actors[3]CanExitVehicle = True
Objectives[0]mission_Actors[3]CanFightArmedPedsWhenNotArmed = False
Objectives[0]mission_Actors[3]AlwaysFight = False
Objectives[0]mission_Actors[3]Seeing_Range = 30
Objectives[0]mission_Actors[3]Hearing_Range = 30
Objectives[0]mission_Actors[3]CombatMovement = Stationary
Objectives[0]mission_Actors[3]weapon = 966099553
Objectives[0]mission_Actors[3]Variation = Random
Objectives[0]mission_Actors[3]Task = 3
Objectives[0]mission_Actors[3]Task_Guard_Range = 5
Objectives[0]mission_Actors[3]Task_Stay_In_Range = True
Objectives[0]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[3]Task_Scenario = WORLD_HUMAN_DRUG_DEALER
Objectives[0]mission_Actors[4]Survive_Number = 0
Objectives[0]mission_Actors[4]Failed_Text = 
Objectives[0]mission_Actors[4]Remove_After = 0
Objectives[0]mission_Actors[4]positionX = 853.371
Objectives[0]mission_Actors[4]positionY = -939.67
Objectives[0]mission_Actors[4]positionZ = 26.2818
Objectives[0]mission_Actors[4]Heading = 180.7907
Objectives[0]mission_Actors[4]String_Name = a_m_m_business_01
Objectives[0]mission_Actors[4]Relationship_Group = Neutral
Objectives[0]mission_Actors[4]AddBlip = False
Objectives[0]mission_Actors[4]ShowCone = False
Objectives[0]mission_Actors[4]Invincible = False
Objectives[0]mission_Actors[4]SetHealth = 100
Objectives[0]mission_Actors[4]DieFromHeadShot = True
Objectives[0]mission_Actors[4]CanExitVehicle = True
Objectives[0]mission_Actors[4]CanFightArmedPedsWhenNotArmed = False
Objectives[0]mission_Actors[4]AlwaysFight = False
Objectives[0]mission_Actors[4]Seeing_Range = 30
Objectives[0]mission_Actors[4]Hearing_Range = 30
Objectives[0]mission_Actors[4]CombatMovement = Stationary
Objectives[0]mission_Actors[4]weapon = Unarmed
Objectives[0]mission_Actors[4]Variation = Random
Objectives[0]mission_Actors[4]Task = 3
Objectives[0]mission_Actors[4]Task_Guard_Range = 5
Objectives[0]mission_Actors[4]Task_Stay_In_Range = True
Objectives[0]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[4]Task_Scenario = WORLD_HUMAN_HANG_OUT_STREET
Objectives[0]mission_Actors[5]Survive_Number = 0
Objectives[0]mission_Actors[5]Failed_Text = 
Objectives[0]mission_Actors[5]Remove_After = 0
Objectives[0]mission_Actors[5]positionX = 852.2848
Objectives[0]mission_Actors[5]positionY = -937.4702
Objectives[0]mission_Actors[5]positionZ = 26.28236
Objectives[0]mission_Actors[5]Heading = 317.2826
Objectives[0]mission_Actors[5]String_Name = a_m_o_soucent_01
Objectives[0]mission_Actors[5]Relationship_Group = Neutral
Objectives[0]mission_Actors[5]AddBlip = False
Objectives[0]mission_Actors[5]ShowCone = False
Objectives[0]mission_Actors[5]Invincible = False
Objectives[0]mission_Actors[5]SetHealth = 100
Objectives[0]mission_Actors[5]DieFromHeadShot = True
Objectives[0]mission_Actors[5]CanExitVehicle = True
Objectives[0]mission_Actors[5]CanFightArmedPedsWhenNotArmed = False
Objectives[0]mission_Actors[5]AlwaysFight = False
Objectives[0]mission_Actors[5]Seeing_Range = 30
Objectives[0]mission_Actors[5]Hearing_Range = 30
Objectives[0]mission_Actors[5]CombatMovement = Offensive
Objectives[0]mission_Actors[5]weapon = 966099553
Objectives[0]mission_Actors[5]Variation = Random
Objectives[0]mission_Actors[5]Task = 3
Objectives[0]mission_Actors[5]Task_Guard_Range = 5
Objectives[0]mission_Actors[5]Task_Stay_In_Range = True
Objectives[0]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[5]Task_Scenario = WORLD_HUMAN_DRINKING
Objectives[0]mission_Actors[6]Survive_Number = 0
Objectives[0]mission_Actors[6]Failed_Text = 
Objectives[0]mission_Actors[6]Remove_After = 0
Objectives[0]mission_Actors[6]positionX = 852.7722
Objectives[0]mission_Actors[6]positionY = -936.7125
Objectives[0]mission_Actors[6]positionZ = 26.28236
Objectives[0]mission_Actors[6]Heading = 116.2229
Objectives[0]mission_Actors[6]String_Name = a_m_y_business_01
Objectives[0]mission_Actors[6]Relationship_Group = Neutral
Objectives[0]mission_Actors[6]AddBlip = False
Objectives[0]mission_Actors[6]ShowCone = False
Objectives[0]mission_Actors[6]Invincible = False
Objectives[0]mission_Actors[6]SetHealth = 100
Objectives[0]mission_Actors[6]DieFromHeadShot = True
Objectives[0]mission_Actors[6]CanExitVehicle = True
Objectives[0]mission_Actors[6]CanFightArmedPedsWhenNotArmed = False
Objectives[0]mission_Actors[6]AlwaysFight = False
Objectives[0]mission_Actors[6]Seeing_Range = 30
Objectives[0]mission_Actors[6]Hearing_Range = 30
Objectives[0]mission_Actors[6]CombatMovement = Offensive
Objectives[0]mission_Actors[6]weapon = Unarmed
Objectives[0]mission_Actors[6]Variation = Random
Objectives[0]mission_Actors[6]Task = 3
Objectives[0]mission_Actors[6]Task_Guard_Range = 5
Objectives[0]mission_Actors[6]Task_Stay_In_Range = True
Objectives[0]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[6]Task_Scenario = WORLD_HUMAN_HANG_OUT_STREET
Objectives[0]mission_Actors[7]Survive_Number = 0
Objectives[0]mission_Actors[7]Failed_Text = 
Objectives[0]mission_Actors[7]Remove_After = 0
Objectives[0]mission_Actors[7]positionX = 850.8271
Objectives[0]mission_Actors[7]positionY = -938.4643
Objectives[0]mission_Actors[7]positionZ = 26.28236
Objectives[0]mission_Actors[7]Heading = 74.99986
Objectives[0]mission_Actors[7]String_Name = a_m_y_business_01
Objectives[0]mission_Actors[7]Relationship_Group = Neutral
Objectives[0]mission_Actors[7]AddBlip = False
Objectives[0]mission_Actors[7]ShowCone = False
Objectives[0]mission_Actors[7]Invincible = False
Objectives[0]mission_Actors[7]SetHealth = 100
Objectives[0]mission_Actors[7]DieFromHeadShot = True
Objectives[0]mission_Actors[7]CanExitVehicle = True
Objectives[0]mission_Actors[7]CanFightArmedPedsWhenNotArmed = False
Objectives[0]mission_Actors[7]AlwaysFight = False
Objectives[0]mission_Actors[7]Seeing_Range = 30
Objectives[0]mission_Actors[7]Hearing_Range = 30
Objectives[0]mission_Actors[7]CombatMovement = Stationary
Objectives[0]mission_Actors[7]weapon = Unarmed
Objectives[0]mission_Actors[7]Variation = Random
Objectives[0]mission_Actors[7]Task = 99
Objectives[0]mission_Actors[7]Task_Guard_Range = 5
Objectives[0]mission_Actors[7]Task_Stay_In_Range = True
Objectives[0]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[7]Task_Scenario = NONE
Objectives[0]mission_Actors[7]Task_List_Count = 5
Objectives[0]mission_Actors[7]Task_Repeat = True
Objectives[0]mission_Actors[7]Task_List[0]Type = WalkTo
Objectives[0]mission_Actors[7]Task_List[0]DestinationX = 855.0753
Objectives[0]mission_Actors[7]Task_List[0]DestinationY = -933.2607
Objectives[0]mission_Actors[7]Task_List[0]DestinationZ = 25.78236
Objectives[0]mission_Actors[7]Task_List[0]Rotation = 794.9999
Objectives[0]mission_Actors[7]Task_List[0]Speed = 1
Objectives[0]mission_Actors[7]Task_List[0]GoStraitToCoord = False
Objectives[0]mission_Actors[7]Task_List[1]Type = WalkTo
Objectives[0]mission_Actors[7]Task_List[1]DestinationX = 854.8376
Objectives[0]mission_Actors[7]Task_List[1]DestinationY = -949.7734
Objectives[0]mission_Actors[7]Task_List[1]DestinationZ = 25.7816
Objectives[0]mission_Actors[7]Task_List[1]Rotation = 794.9999
Objectives[0]mission_Actors[7]Task_List[1]Speed = 1
Objectives[0]mission_Actors[7]Task_List[1]GoStraitToCoord = False
Objectives[0]mission_Actors[7]Task_List[2]Type = WalkTo
Objectives[0]mission_Actors[7]Task_List[2]DestinationX = 852.1146
Objectives[0]mission_Actors[7]Task_List[2]DestinationY = -942.7282
Objectives[0]mission_Actors[7]Task_List[2]DestinationZ = 25.78004
Objectives[0]mission_Actors[7]Task_List[2]Rotation = 794.9999
Objectives[0]mission_Actors[7]Task_List[2]Speed = 1
Objectives[0]mission_Actors[7]Task_List[2]GoStraitToCoord = False
Objectives[0]mission_Actors[7]Task_List[3]Type = WalkTo
Objectives[0]mission_Actors[7]Task_List[3]DestinationX = 852.0663
Objectives[0]mission_Actors[7]Task_List[3]DestinationY = -938.8639
Objectives[0]mission_Actors[7]Task_List[3]DestinationZ = 25.78226
Objectives[0]mission_Actors[7]Task_List[3]Rotation = 794.9999
Objectives[0]mission_Actors[7]Task_List[3]Speed = 1
Objectives[0]mission_Actors[7]Task_List[3]GoStraitToCoord = False
Objectives[0]mission_Actors[7]Task_List[4]Type = Pause
Objectives[0]mission_Actors[7]Task_List[4]PositionX = 850.8275
Objectives[0]mission_Actors[7]Task_List[4]PositionY = -938.3396
Objectives[0]mission_Actors[7]Task_List[4]PositionZ = 25.78236
Objectives[0]mission_Actors[7]Task_List[4]time = 30
Objectives[0]mission_Actors[8]Survive_Number = 0
Objectives[0]mission_Actors[8]Failed_Text = 
Objectives[0]mission_Actors[8]Remove_After = 0
Objectives[0]mission_Actors[8]positionX = 708.6214
Objectives[0]mission_Actors[8]positionY = -1281.784
Objectives[0]mission_Actors[8]positionZ = 26.03685
Objectives[0]mission_Actors[8]Heading = 260.6158
Objectives[0]mission_Actors[8]String_Name = g_m_m_armlieut_01
Objectives[0]mission_Actors[8]Relationship_Group = Enemy1
Objectives[0]mission_Actors[8]AddBlip = False
Objectives[0]mission_Actors[8]ShowCone = False
Objectives[0]mission_Actors[8]Invincible = False
Objectives[0]mission_Actors[8]SetHealth = 200
Objectives[0]mission_Actors[8]DieFromHeadShot = True
Objectives[0]mission_Actors[8]CanExitVehicle = True
Objectives[0]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[8]AlwaysFight = True
Objectives[0]mission_Actors[8]Seeing_Range = 100
Objectives[0]mission_Actors[8]Hearing_Range = 100
Objectives[0]mission_Actors[8]CombatMovement = Offensive
Objectives[0]mission_Actors[8]weapon = 966099553
Objectives[0]mission_Actors[8]Variation = Default
Objectives[0]mission_Actors[8]Task = 3
Objectives[0]mission_Actors[8]Task_Guard_Range = 5
Objectives[0]mission_Actors[8]Task_Stay_In_Range = True
Objectives[0]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[8]Task_Scenario = WORLD_HUMAN_STAND_MOBILE
Objectives[0]mission_Actors[9]Survive_Number = 0
Objectives[0]mission_Actors[9]Failed_Text = 
Objectives[0]mission_Actors[9]Remove_After = 0
Objectives[0]mission_Actors[9]positionX = 715.8679
Objectives[0]mission_Actors[9]positionY = -1261.962
Objectives[0]mission_Actors[9]positionZ = 26.13736
Objectives[0]mission_Actors[9]Heading = 85.79173
Objectives[0]mission_Actors[9]String_Name = g_m_m_armboss_01
Objectives[0]mission_Actors[9]Relationship_Group = Enemy1
Objectives[0]mission_Actors[9]AddBlip = False
Objectives[0]mission_Actors[9]ShowCone = False
Objectives[0]mission_Actors[9]Invincible = False
Objectives[0]mission_Actors[9]SetHealth = 500
Objectives[0]mission_Actors[9]DieFromHeadShot = True
Objectives[0]mission_Actors[9]CanExitVehicle = True
Objectives[0]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[9]AlwaysFight = True
Objectives[0]mission_Actors[9]Seeing_Range = 30
Objectives[0]mission_Actors[9]Hearing_Range = 30
Objectives[0]mission_Actors[9]CombatMovement = Offensive
Objectives[0]mission_Actors[9]weapon = 966099553
Objectives[0]mission_Actors[9]Variation = Random
Objectives[0]mission_Actors[9]Task = 3
Objectives[0]mission_Actors[9]Task_Guard_Range = 5
Objectives[0]mission_Actors[9]Task_Stay_In_Range = True
Objectives[0]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[9]Task_Scenario = WORLD_HUMAN_DRINKING
Objectives[0]mission_Actors[10]Survive_Number = 0
Objectives[0]mission_Actors[10]Failed_Text = 
Objectives[0]mission_Actors[10]Remove_After = 0
Objectives[0]mission_Actors[10]positionX = 714.2764
Objectives[0]mission_Actors[10]positionY = -1262.119
Objectives[0]mission_Actors[10]positionZ = 26.13906
Objectives[0]mission_Actors[10]Heading = 273.2885
Objectives[0]mission_Actors[10]String_Name = g_m_m_armgoon_01
Objectives[0]mission_Actors[10]Relationship_Group = Enemy1
Objectives[0]mission_Actors[10]AddBlip = False
Objectives[0]mission_Actors[10]ShowCone = False
Objectives[0]mission_Actors[10]Invincible = False
Objectives[0]mission_Actors[10]SetHealth = 200
Objectives[0]mission_Actors[10]DieFromHeadShot = True
Objectives[0]mission_Actors[10]CanExitVehicle = True
Objectives[0]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[10]AlwaysFight = True
Objectives[0]mission_Actors[10]Seeing_Range = 30
Objectives[0]mission_Actors[10]Hearing_Range = 30
Objectives[0]mission_Actors[10]CombatMovement = Offensive
Objectives[0]mission_Actors[10]weapon = Unarmed
Objectives[0]mission_Actors[10]Variation = Random
Objectives[0]mission_Actors[10]Task = 3
Objectives[0]mission_Actors[10]Task_Guard_Range = 5
Objectives[0]mission_Actors[10]Task_Stay_In_Range = True
Objectives[0]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[10]Task_Scenario = WORLD_HUMAN_GUARD_STAND
Objectives[0]mission_Actors[11]Survive_Number = 0
Objectives[0]mission_Actors[11]Failed_Text = 
Objectives[0]mission_Actors[11]Remove_After = 0
Objectives[0]mission_Actors[11]positionX = 714.1832
Objectives[0]mission_Actors[11]positionY = -1261.071
Objectives[0]mission_Actors[11]positionZ = 26.14104
Objectives[0]mission_Actors[11]Heading = 247.5293
Objectives[0]mission_Actors[11]String_Name = g_m_m_armgoon_01
Objectives[0]mission_Actors[11]Relationship_Group = Enemy1
Objectives[0]mission_Actors[11]AddBlip = False
Objectives[0]mission_Actors[11]ShowCone = False
Objectives[0]mission_Actors[11]Invincible = False
Objectives[0]mission_Actors[11]SetHealth = 200
Objectives[0]mission_Actors[11]DieFromHeadShot = True
Objectives[0]mission_Actors[11]CanExitVehicle = True
Objectives[0]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[11]AlwaysFight = True
Objectives[0]mission_Actors[11]Seeing_Range = 30
Objectives[0]mission_Actors[11]Hearing_Range = 30
Objectives[0]mission_Actors[11]CombatMovement = Offensive
Objectives[0]mission_Actors[11]weapon = Unarmed
Objectives[0]mission_Actors[11]Variation = Random
Objectives[0]mission_Actors[11]Task = 3
Objectives[0]mission_Actors[11]Task_Guard_Range = 5
Objectives[0]mission_Actors[11]Task_Stay_In_Range = True
Objectives[0]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[11]Task_Scenario = WORLD_HUMAN_HANG_OUT_STREET
Objectives[0]mission_Actors[12]Survive_Number = 0
Objectives[0]mission_Actors[12]Failed_Text = 
Objectives[0]mission_Actors[12]Remove_After = 0
Objectives[0]mission_Actors[12]positionX = 733.7723
Objectives[0]mission_Actors[12]positionY = -1262.354
Objectives[0]mission_Actors[12]positionZ = 26.30974
Objectives[0]mission_Actors[12]Heading = 25.61872
Objectives[0]mission_Actors[12]String_Name = g_m_m_armgoon_01
Objectives[0]mission_Actors[12]Relationship_Group = Enemy1
Objectives[0]mission_Actors[12]AddBlip = False
Objectives[0]mission_Actors[12]ShowCone = False
Objectives[0]mission_Actors[12]Invincible = False
Objectives[0]mission_Actors[12]SetHealth = 100
Objectives[0]mission_Actors[12]DieFromHeadShot = True
Objectives[0]mission_Actors[12]CanExitVehicle = True
Objectives[0]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[12]AlwaysFight = True
Objectives[0]mission_Actors[12]Seeing_Range = 30
Objectives[0]mission_Actors[12]Hearing_Range = 30
Objectives[0]mission_Actors[12]CombatMovement = Offensive
Objectives[0]mission_Actors[12]weapon = 966099553
Objectives[0]mission_Actors[12]Variation = Random
Objectives[0]mission_Actors[12]Task = 3
Objectives[0]mission_Actors[12]Task_Guard_Range = 5
Objectives[0]mission_Actors[12]Task_Stay_In_Range = True
Objectives[0]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[12]Task_Scenario = WORLD_HUMAN_STAND_MOBILE
Objectives[0]mission_Actors[13]Survive_Number = 0
Objectives[0]mission_Actors[13]Failed_Text = 
Objectives[0]mission_Actors[13]Remove_After = 0
Objectives[0]mission_Actors[13]positionX = 732.8937
Objectives[0]mission_Actors[13]positionY = -1261.993
Objectives[0]mission_Actors[13]positionZ = 26.31421
Objectives[0]mission_Actors[13]Heading = 285.611
Objectives[0]mission_Actors[13]String_Name = g_m_m_armgoon_01
Objectives[0]mission_Actors[13]Relationship_Group = Enemy1
Objectives[0]mission_Actors[13]AddBlip = False
Objectives[0]mission_Actors[13]ShowCone = False
Objectives[0]mission_Actors[13]Invincible = False
Objectives[0]mission_Actors[13]SetHealth = 100
Objectives[0]mission_Actors[13]DieFromHeadShot = True
Objectives[0]mission_Actors[13]CanExitVehicle = True
Objectives[0]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[13]AlwaysFight = True
Objectives[0]mission_Actors[13]Seeing_Range = 30
Objectives[0]mission_Actors[13]Hearing_Range = 30
Objectives[0]mission_Actors[13]CombatMovement = Offensive
Objectives[0]mission_Actors[13]weapon = 966099553
Objectives[0]mission_Actors[13]Variation = Random
Objectives[0]mission_Actors[13]Task = 99
Objectives[0]mission_Actors[13]Task_Guard_Range = 5
Objectives[0]mission_Actors[13]Task_Stay_In_Range = True
Objectives[0]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[13]Task_Scenario = WORLD_HUMAN_SMOKING
Objectives[0]mission_Actors[13]Task_List_Count = 5
Objectives[0]mission_Actors[13]Task_Repeat = True
Objectives[0]mission_Actors[13]Task_List[0]Type = UseMoblePhone
Objectives[0]mission_Actors[13]Task_List[0]PositionX = 732.8028
Objectives[0]mission_Actors[13]Task_List[0]PositionY = -1261.939
Objectives[0]mission_Actors[13]Task_List[0]PositionZ = 25.81455
Objectives[0]mission_Actors[13]Task_List[0]time = 20
Objectives[0]mission_Actors[13]Task_List[1]Type = WalkTo
Objectives[0]mission_Actors[13]Task_List[1]DestinationX = 744.2896
Objectives[0]mission_Actors[13]Task_List[1]DestinationY = -1261.34
Objectives[0]mission_Actors[13]Task_List[1]DestinationZ = 25.81883
Objectives[0]mission_Actors[13]Task_List[1]Rotation = 650
Objectives[0]mission_Actors[13]Task_List[1]Speed = 1
Objectives[0]mission_Actors[13]Task_List[1]GoStraitToCoord = False
Objectives[0]mission_Actors[13]Task_List[2]Type = WalkTo
Objectives[0]mission_Actors[13]Task_List[2]DestinationX = 761.7749
Objectives[0]mission_Actors[13]Task_List[2]DestinationY = -1258.91
Objectives[0]mission_Actors[13]Task_List[2]DestinationZ = 25.87164
Objectives[0]mission_Actors[13]Task_List[2]Rotation = 650
Objectives[0]mission_Actors[13]Task_List[2]Speed = 1
Objectives[0]mission_Actors[13]Task_List[2]GoStraitToCoord = False
Objectives[0]mission_Actors[13]Task_List[3]Type = WalkTo
Objectives[0]mission_Actors[13]Task_List[3]DestinationX = 728.735
Objectives[0]mission_Actors[13]Task_List[3]DestinationY = -1258.66
Objectives[0]mission_Actors[13]Task_List[3]DestinationZ = 25.82457
Objectives[0]mission_Actors[13]Task_List[3]Rotation = 650
Objectives[0]mission_Actors[13]Task_List[3]Speed = 1.5
Objectives[0]mission_Actors[13]Task_List[3]GoStraitToCoord = False
Objectives[0]mission_Actors[13]Task_List[4]Type = WalkTo
Objectives[0]mission_Actors[13]Task_List[4]DestinationX = 732.9156
Objectives[0]mission_Actors[13]Task_List[4]DestinationY = -1261.729
Objectives[0]mission_Actors[13]Task_List[4]DestinationZ = 25.81238
Objectives[0]mission_Actors[13]Task_List[4]Rotation = 650
Objectives[0]mission_Actors[13]Task_List[4]Speed = 1.5
Objectives[0]mission_Actors[13]Task_List[4]GoStraitToCoord = False
Objectives[0]mission_Actors[14]Survive_Number = 0
Objectives[0]mission_Actors[14]Failed_Text = 
Objectives[0]mission_Actors[14]Remove_After = 0
Objectives[0]mission_Actors[14]positionX = 727.7758
Objectives[0]mission_Actors[14]positionY = -1257.138
Objectives[0]mission_Actors[14]positionZ = 26.32127
Objectives[0]mission_Actors[14]Heading = 310.769
Objectives[0]mission_Actors[14]String_Name = g_m_y_armgoon_02
Objectives[0]mission_Actors[14]Relationship_Group = Enemy1
Objectives[0]mission_Actors[14]AddBlip = False
Objectives[0]mission_Actors[14]ShowCone = False
Objectives[0]mission_Actors[14]Invincible = False
Objectives[0]mission_Actors[14]SetHealth = 100
Objectives[0]mission_Actors[14]DieFromHeadShot = True
Objectives[0]mission_Actors[14]CanExitVehicle = True
Objectives[0]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[14]AlwaysFight = True
Objectives[0]mission_Actors[14]Seeing_Range = 30
Objectives[0]mission_Actors[14]Hearing_Range = 30
Objectives[0]mission_Actors[14]CombatMovement = Offensive
Objectives[0]mission_Actors[14]weapon = 966099553
Objectives[0]mission_Actors[14]Variation = Random
Objectives[0]mission_Actors[14]Task = 3
Objectives[0]mission_Actors[14]Task_Guard_Range = 5
Objectives[0]mission_Actors[14]Task_Stay_In_Range = True
Objectives[0]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[14]Task_Scenario = WORLD_HUMAN_STAND_MOBILE
Objectives[0]mission_Actors[15]Survive_Number = 0
Objectives[0]mission_Actors[15]Failed_Text = 
Objectives[0]mission_Actors[15]Remove_After = 0
Objectives[0]mission_Actors[15]positionX = 725.0337
Objectives[0]mission_Actors[15]positionY = -1273.37
Objectives[0]mission_Actors[15]positionZ = 26.28422
Objectives[0]mission_Actors[15]Heading = 354.9999
Objectives[0]mission_Actors[15]String_Name = g_m_y_armgoon_02
Objectives[0]mission_Actors[15]Relationship_Group = Enemy1
Objectives[0]mission_Actors[15]AddBlip = False
Objectives[0]mission_Actors[15]ShowCone = False
Objectives[0]mission_Actors[15]Invincible = False
Objectives[0]mission_Actors[15]SetHealth = 100
Objectives[0]mission_Actors[15]DieFromHeadShot = True
Objectives[0]mission_Actors[15]CanExitVehicle = True
Objectives[0]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[15]AlwaysFight = True
Objectives[0]mission_Actors[15]Seeing_Range = 30
Objectives[0]mission_Actors[15]Hearing_Range = 30
Objectives[0]mission_Actors[15]CombatMovement = Offensive
Objectives[0]mission_Actors[15]weapon = SNSPistol
Objectives[0]mission_Actors[15]Variation = Random
Objectives[0]mission_Actors[15]Task = 2
Objectives[0]mission_Actors[15]Task_Guard_Range = 5
Objectives[0]mission_Actors[15]Task_Stay_In_Range = True
Objectives[0]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[15]Task_Scenario = NONE
Objectives[0]mission_Actors[16]Survive_Number = 0
Objectives[0]mission_Actors[16]Failed_Text = 
Objectives[0]mission_Actors[16]Remove_After = 0
Objectives[0]mission_Actors[16]positionX = 726.9867
Objectives[0]mission_Actors[16]positionY = -1273.051
Objectives[0]mission_Actors[16]positionZ = 26.28422
Objectives[0]mission_Actors[16]Heading = 354.9999
Objectives[0]mission_Actors[16]String_Name = g_m_y_armgoon_02
Objectives[0]mission_Actors[16]Relationship_Group = Enemy1
Objectives[0]mission_Actors[16]AddBlip = False
Objectives[0]mission_Actors[16]ShowCone = False
Objectives[0]mission_Actors[16]Invincible = False
Objectives[0]mission_Actors[16]SetHealth = 100
Objectives[0]mission_Actors[16]DieFromHeadShot = True
Objectives[0]mission_Actors[16]CanExitVehicle = True
Objectives[0]mission_Actors[16]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[16]AlwaysFight = True
Objectives[0]mission_Actors[16]Seeing_Range = 30
Objectives[0]mission_Actors[16]Hearing_Range = 30
Objectives[0]mission_Actors[16]CombatMovement = Offensive
Objectives[0]mission_Actors[16]weapon = SNSPistol
Objectives[0]mission_Actors[16]Variation = Random
Objectives[0]mission_Actors[16]Task = 2
Objectives[0]mission_Actors[16]Task_Guard_Range = 5
Objectives[0]mission_Actors[16]Task_Stay_In_Range = True
Objectives[0]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[16]Task_Scenario = NONE
Objectives[0]mission_Actors[17]Survive_Number = 0
Objectives[0]mission_Actors[17]Failed_Text = 
Objectives[0]mission_Actors[17]Remove_After = 0
Objectives[0]mission_Actors[17]positionX = 723.232
Objectives[0]mission_Actors[17]positionY = -1272.911
Objectives[0]mission_Actors[17]positionZ = 26.28422
Objectives[0]mission_Actors[17]Heading = 354.9999
Objectives[0]mission_Actors[17]String_Name = g_m_y_armgoon_02
Objectives[0]mission_Actors[17]Relationship_Group = Enemy1
Objectives[0]mission_Actors[17]AddBlip = False
Objectives[0]mission_Actors[17]ShowCone = False
Objectives[0]mission_Actors[17]Invincible = False
Objectives[0]mission_Actors[17]SetHealth = 100
Objectives[0]mission_Actors[17]DieFromHeadShot = True
Objectives[0]mission_Actors[17]CanExitVehicle = True
Objectives[0]mission_Actors[17]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[17]AlwaysFight = True
Objectives[0]mission_Actors[17]Seeing_Range = 30
Objectives[0]mission_Actors[17]Hearing_Range = 30
Objectives[0]mission_Actors[17]CombatMovement = Offensive
Objectives[0]mission_Actors[17]weapon = SNSPistol
Objectives[0]mission_Actors[17]Variation = Random
Objectives[0]mission_Actors[17]Task = 2
Objectives[0]mission_Actors[17]Task_Guard_Range = 5
Objectives[0]mission_Actors[17]Task_Stay_In_Range = True
Objectives[0]mission_Actors[17]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[17]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[17]Task_Scenario = NONE
Objectives[0]mission_Actors[18]Survive_Number = 0
Objectives[0]mission_Actors[18]Failed_Text = 
Objectives[0]mission_Actors[18]Remove_After = 0
Objectives[0]mission_Actors[18]positionX = 725.0531
Objectives[0]mission_Actors[18]positionY = -1272.555
Objectives[0]mission_Actors[18]positionZ = 26.28422
Objectives[0]mission_Actors[18]Heading = 354.9999
Objectives[0]mission_Actors[18]String_Name = g_m_m_armboss_01
Objectives[0]mission_Actors[18]Relationship_Group = Enemy1
Objectives[0]mission_Actors[18]AddBlip = False
Objectives[0]mission_Actors[18]ShowCone = False
Objectives[0]mission_Actors[18]Invincible = False
Objectives[0]mission_Actors[18]SetHealth = 500
Objectives[0]mission_Actors[18]DieFromHeadShot = True
Objectives[0]mission_Actors[18]CanExitVehicle = True
Objectives[0]mission_Actors[18]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[18]AlwaysFight = True
Objectives[0]mission_Actors[18]Seeing_Range = 30
Objectives[0]mission_Actors[18]Hearing_Range = 30
Objectives[0]mission_Actors[18]CombatMovement = Offensive
Objectives[0]mission_Actors[18]weapon = KnuckleDuster
Objectives[0]mission_Actors[18]Variation = Random
Objectives[0]mission_Actors[18]Task = 99
Objectives[0]mission_Actors[18]Task_Guard_Range = 5
Objectives[0]mission_Actors[18]Task_Stay_In_Range = True
Objectives[0]mission_Actors[18]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[18]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[18]Task_Scenario = NONE
Objectives[0]mission_Actors[18]Task_List_Count = 7
Objectives[0]mission_Actors[18]Task_Repeat = True
Objectives[0]mission_Actors[18]Task_List[0]Type = GestureAnimationTask
Objectives[0]mission_Actors[18]Task_List[0]PositionX = 724.7722
Objectives[0]mission_Actors[18]Task_List[0]PositionY = -1271.519
Objectives[0]mission_Actors[18]Task_List[0]PositionZ = 25.78422
Objectives[0]mission_Actors[18]Task_List[0]time = 1000
Objectives[0]mission_Actors[18]Task_List[0]animName = gesture_nod_yes_soft
Objectives[0]mission_Actors[18]Task_List[1]Type = WalkTo
Objectives[0]mission_Actors[18]Task_List[1]DestinationX = 718.2961
Objectives[0]mission_Actors[18]Task_List[1]DestinationY = -1271.438
Objectives[0]mission_Actors[18]Task_List[1]DestinationZ = 25.68565
Objectives[0]mission_Actors[18]Task_List[1]Rotation = 0.012068
Objectives[0]mission_Actors[18]Task_List[1]Speed = 1.5
Objectives[0]mission_Actors[18]Task_List[1]GoStraitToCoord = False
Objectives[0]mission_Actors[18]Task_List[2]Type = WalkTo
Objectives[0]mission_Actors[18]Task_List[2]DestinationX = 720.0206
Objectives[0]mission_Actors[18]Task_List[2]DestinationY = -1264.483
Objectives[0]mission_Actors[18]Task_List[2]DestinationZ = 25.67415
Objectives[0]mission_Actors[18]Task_List[2]Rotation = 0.012068
Objectives[0]mission_Actors[18]Task_List[2]Speed = 1.5
Objectives[0]mission_Actors[18]Task_List[2]GoStraitToCoord = False
Objectives[0]mission_Actors[18]Task_List[3]Type = WalkTo
Objectives[0]mission_Actors[18]Task_List[3]DestinationX = 728.5882
Objectives[0]mission_Actors[18]Task_List[3]DestinationY = -1264.049
Objectives[0]mission_Actors[18]Task_List[3]DestinationZ = 25.81602
Objectives[0]mission_Actors[18]Task_List[3]Rotation = 0.012068
Objectives[0]mission_Actors[18]Task_List[3]Speed = 1.5
Objectives[0]mission_Actors[18]Task_List[3]GoStraitToCoord = False
Objectives[0]mission_Actors[18]Task_List[4]Type = WalkTo
Objectives[0]mission_Actors[18]Task_List[4]DestinationX = 728.921
Objectives[0]mission_Actors[18]Task_List[4]DestinationY = -1271.739
Objectives[0]mission_Actors[18]Task_List[4]DestinationZ = 25.78566
Objectives[0]mission_Actors[18]Task_List[4]Rotation = 0.012068
Objectives[0]mission_Actors[18]Task_List[4]Speed = 1.5
Objectives[0]mission_Actors[18]Task_List[4]GoStraitToCoord = False
Objectives[0]mission_Actors[18]Task_List[5]Type = UseMoblePhone
Objectives[0]mission_Actors[18]Task_List[5]PositionX = 726.8667
Objectives[0]mission_Actors[18]Task_List[5]PositionY = -1271.939
Objectives[0]mission_Actors[18]Task_List[5]PositionZ = 25.78422
Objectives[0]mission_Actors[18]Task_List[5]time = 20
Objectives[0]mission_Actors[18]Task_List[6]Type = WalkTo
Objectives[0]mission_Actors[18]Task_List[6]DestinationX = 725.1487
Objectives[0]mission_Actors[18]Task_List[6]DestinationY = -1272.362
Objectives[0]mission_Actors[18]Task_List[6]DestinationZ = 25.78422
Objectives[0]mission_Actors[18]Task_List[6]Rotation = 0.012068
Objectives[0]mission_Actors[18]Task_List[6]Speed = 1.5
Objectives[0]mission_Actors[18]Task_List[6]GoStraitToCoord = False
Objectives[0]mission_Actors[19]Survive_Number = 0
Objectives[0]mission_Actors[19]Failed_Text = 
Objectives[0]mission_Actors[19]Remove_After = 0
Objectives[0]mission_Actors[19]positionX = 724.7009
Objectives[0]mission_Actors[19]positionY = -1262.756
Objectives[0]mission_Actors[19]positionZ = 26.21081
Objectives[0]mission_Actors[19]Heading = 192.6966
Objectives[0]mission_Actors[19]String_Name = g_m_m_armlieut_01
Objectives[0]mission_Actors[19]Relationship_Group = Enemy1
Objectives[0]mission_Actors[19]AddBlip = False
Objectives[0]mission_Actors[19]ShowCone = False
Objectives[0]mission_Actors[19]Invincible = False
Objectives[0]mission_Actors[19]SetHealth = 100
Objectives[0]mission_Actors[19]DieFromHeadShot = True
Objectives[0]mission_Actors[19]CanExitVehicle = True
Objectives[0]mission_Actors[19]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[19]AlwaysFight = True
Objectives[0]mission_Actors[19]Seeing_Range = 30
Objectives[0]mission_Actors[19]Hearing_Range = 30
Objectives[0]mission_Actors[19]CombatMovement = Offensive
Objectives[0]mission_Actors[19]weapon = Unarmed
Objectives[0]mission_Actors[19]Variation = Random
Objectives[0]mission_Actors[19]Task = 3
Objectives[0]mission_Actors[19]Task_Guard_Range = 5
Objectives[0]mission_Actors[19]Task_Stay_In_Range = True
Objectives[0]mission_Actors[19]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[19]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[19]Task_Scenario = WORLD_HUMAN_GUARD_PATROL
Objectives[0]mission_Actors[20]Survive_Number = 0
Objectives[0]mission_Actors[20]Failed_Text = 
Objectives[0]mission_Actors[20]Remove_After = 0
Objectives[0]mission_Actors[20]positionX = 719.8791
Objectives[0]mission_Actors[20]positionY = -1267.13
Objectives[0]mission_Actors[20]positionZ = 26.21025
Objectives[0]mission_Actors[20]Heading = 355.0121
Objectives[0]mission_Actors[20]String_Name = g_m_m_armgoon_01
Objectives[0]mission_Actors[20]Relationship_Group = Enemy1
Objectives[0]mission_Actors[20]AddBlip = False
Objectives[0]mission_Actors[20]ShowCone = False
Objectives[0]mission_Actors[20]Invincible = False
Objectives[0]mission_Actors[20]SetHealth = 100
Objectives[0]mission_Actors[20]DieFromHeadShot = True
Objectives[0]mission_Actors[20]CanExitVehicle = True
Objectives[0]mission_Actors[20]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[20]AlwaysFight = True
Objectives[0]mission_Actors[20]Seeing_Range = 30
Objectives[0]mission_Actors[20]Hearing_Range = 30
Objectives[0]mission_Actors[20]CombatMovement = Offensive
Objectives[0]mission_Actors[20]weapon = MachinePistol
Objectives[0]mission_Actors[20]Variation = Random
Objectives[0]mission_Actors[20]Task = 99
Objectives[0]mission_Actors[20]Task_Guard_Range = 5
Objectives[0]mission_Actors[20]Task_Stay_In_Range = True
Objectives[0]mission_Actors[20]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[20]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[20]Task_Scenario = NONE
Objectives[0]mission_Actors[20]Task_List_Count = 1
Objectives[0]mission_Actors[20]Task_Repeat = False
Objectives[0]mission_Actors[20]Task_List[0]Type = EnterVehicle
Objectives[0]mission_Actors[20]Task_List[0]PositionX = 722.1014
Objectives[0]mission_Actors[20]Task_List[0]PositionY = -1267.79
Objectives[0]mission_Actors[20]Task_List[0]PositionZ = 25.73458
Objectives[0]mission_Actors[20]Task_List[0]Speed = 1
Objectives[0]mission_Actors[20]Task_List[0]SeatIndex = -1
Objectives[0]mission_Actors[20]Task_List[0]TaskIndex = 0
Objectives[0]mission_Actors[21]Survive_Number = 0
Objectives[0]mission_Actors[21]Failed_Text = 
Objectives[0]mission_Actors[21]Remove_After = 0
Objectives[0]mission_Actors[21]positionX = 729.4474
Objectives[0]mission_Actors[21]positionY = -1267.443
Objectives[0]mission_Actors[21]positionZ = 26.29825
Objectives[0]mission_Actors[21]Heading = 355.0121
Objectives[0]mission_Actors[21]String_Name = g_m_m_armgoon_01
Objectives[0]mission_Actors[21]Relationship_Group = Enemy1
Objectives[0]mission_Actors[21]AddBlip = False
Objectives[0]mission_Actors[21]ShowCone = False
Objectives[0]mission_Actors[21]Invincible = False
Objectives[0]mission_Actors[21]SetHealth = 100
Objectives[0]mission_Actors[21]DieFromHeadShot = True
Objectives[0]mission_Actors[21]CanExitVehicle = True
Objectives[0]mission_Actors[21]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[21]AlwaysFight = True
Objectives[0]mission_Actors[21]Seeing_Range = 30
Objectives[0]mission_Actors[21]Hearing_Range = 30
Objectives[0]mission_Actors[21]CombatMovement = Offensive
Objectives[0]mission_Actors[21]weapon = MachinePistol
Objectives[0]mission_Actors[21]Variation = Random
Objectives[0]mission_Actors[21]Task = 99
Objectives[0]mission_Actors[21]Task_Guard_Range = 5
Objectives[0]mission_Actors[21]Task_Stay_In_Range = True
Objectives[0]mission_Actors[21]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[21]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[21]Task_Scenario = NONE
Objectives[0]mission_Actors[21]Task_List_Count = 1
Objectives[0]mission_Actors[21]Task_Repeat = False
Objectives[0]mission_Actors[21]Task_List[0]Type = EnterVehicle
Objectives[0]mission_Actors[21]Task_List[0]PositionX = 727.0423
Objectives[0]mission_Actors[21]Task_List[0]PositionY = -1267.735
Objectives[0]mission_Actors[21]Task_List[0]PositionZ = 25.78976
Objectives[0]mission_Actors[21]Task_List[0]Speed = 1
Objectives[0]mission_Actors[21]Task_List[0]SeatIndex = -1
Objectives[0]mission_Actors[21]Task_List[0]TaskIndex = 0
Objectives[0]mission_Actors[22]Survive_Number = 0
Objectives[0]mission_Actors[22]Failed_Text = 
Objectives[0]mission_Actors[22]Remove_After = 0
Objectives[0]mission_Actors[22]positionX = 718.8198
Objectives[0]mission_Actors[22]positionY = -1266.554
Objectives[0]mission_Actors[22]positionZ = 26.1953
Objectives[0]mission_Actors[22]Heading = 0.01206211
Objectives[0]mission_Actors[22]String_Name = g_m_m_armgoon_01
Objectives[0]mission_Actors[22]Relationship_Group = Enemy1
Objectives[0]mission_Actors[22]AddBlip = False
Objectives[0]mission_Actors[22]ShowCone = False
Objectives[0]mission_Actors[22]Invincible = False
Objectives[0]mission_Actors[22]SetHealth = 100
Objectives[0]mission_Actors[22]DieFromHeadShot = True
Objectives[0]mission_Actors[22]CanExitVehicle = False
Objectives[0]mission_Actors[22]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[22]AlwaysFight = True
Objectives[0]mission_Actors[22]Seeing_Range = 30
Objectives[0]mission_Actors[22]Hearing_Range = 30
Objectives[0]mission_Actors[22]CombatMovement = Offensive
Objectives[0]mission_Actors[22]weapon = MachinePistol
Objectives[0]mission_Actors[22]Variation = Random
Objectives[0]mission_Actors[22]Task = 99
Objectives[0]mission_Actors[22]Task_Guard_Range = 5
Objectives[0]mission_Actors[22]Task_Stay_In_Range = True
Objectives[0]mission_Actors[22]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[22]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[22]Task_Scenario = NONE
Objectives[0]mission_Actors[22]Task_List_Count = 1
Objectives[0]mission_Actors[22]Task_Repeat = False
Objectives[0]mission_Actors[22]Task_List[0]Type = EnterVehicle
Objectives[0]mission_Actors[22]Task_List[0]PositionX = 717.2385
Objectives[0]mission_Actors[22]Task_List[0]PositionY = -1267.016
Objectives[0]mission_Actors[22]Task_List[0]PositionZ = 25.6651
Objectives[0]mission_Actors[22]Task_List[0]Speed = 1
Objectives[0]mission_Actors[22]Task_List[0]SeatIndex = -1
Objectives[0]mission_Actors[22]Task_List[0]TaskIndex = 0
Objectives[0]mission_Actors[23]Survive_Number = 0
Objectives[0]mission_Actors[23]Failed_Text = 
Objectives[0]mission_Actors[23]Remove_After = 0
Objectives[0]mission_Actors[23]positionX = 1019.46
Objectives[0]mission_Actors[23]positionY = -460.1872
Objectives[0]mission_Actors[23]positionZ = 63.96703
Objectives[0]mission_Actors[23]Heading = 35
Objectives[0]mission_Actors[23]String_Name = a_m_m_business_01
Objectives[0]mission_Actors[23]Relationship_Group = Neutral
Objectives[0]mission_Actors[23]AddBlip = False
Objectives[0]mission_Actors[23]ShowCone = False
Objectives[0]mission_Actors[23]Invincible = False
Objectives[0]mission_Actors[23]SetHealth = 100
Objectives[0]mission_Actors[23]DieFromHeadShot = True
Objectives[0]mission_Actors[23]CanExitVehicle = True
Objectives[0]mission_Actors[23]CanFightArmedPedsWhenNotArmed = False
Objectives[0]mission_Actors[23]AlwaysFight = False
Objectives[0]mission_Actors[23]Seeing_Range = 30
Objectives[0]mission_Actors[23]Hearing_Range = 30
Objectives[0]mission_Actors[23]CombatMovement = Offensive
Objectives[0]mission_Actors[23]weapon = Unarmed
Objectives[0]mission_Actors[23]Variation = Default
Objectives[0]mission_Actors[23]Task = 99
Objectives[0]mission_Actors[23]Task_Guard_Range = 5
Objectives[0]mission_Actors[23]Task_Stay_In_Range = True
Objectives[0]mission_Actors[23]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[23]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[23]Task_Scenario = NONE
Objectives[0]mission_Actors[23]Task_List_Count = 2
Objectives[0]mission_Actors[23]Task_Repeat = False
Objectives[0]mission_Actors[23]Task_List[0]Type = EnterVehicle
Objectives[0]mission_Actors[23]Task_List[0]PositionX = 1016.62
Objectives[0]mission_Actors[23]Task_List[0]PositionY = -457.6473
Objectives[0]mission_Actors[23]Task_List[0]PositionZ = 63.7499
Objectives[0]mission_Actors[23]Task_List[0]Speed = 1
Objectives[0]mission_Actors[23]Task_List[0]SeatIndex = -1
Objectives[0]mission_Actors[23]Task_List[0]TaskIndex = 0
Objectives[0]mission_Actors[23]Task_List[1]Type = Drive
Objectives[0]mission_Actors[23]Task_List[1]PositionX = 1373.397
Objectives[0]mission_Actors[23]Task_List[1]PositionY = -739.6414
Objectives[0]mission_Actors[23]Task_List[1]PositionZ = 66.73286
Objectives[0]mission_Actors[23]Task_List[1]Speed = 40
Objectives[0]mission_Actors[23]Task_List[1]StopBeforeVehicles = True
Objectives[0]mission_Actors[23]Task_List[1]StopBeforeActors = True
Objectives[0]mission_Actors[23]Task_List[1]AvoidVehicles = True
Objectives[0]mission_Actors[23]Task_List[1]AvoidEmptyVehicles = False
Objectives[0]mission_Actors[23]Task_List[1]AvoidActors = False
Objectives[0]mission_Actors[23]Task_List[1]AvoidObjects = True
Objectives[0]mission_Actors[23]Task_List[1]StopAtLights = True
Objectives[0]mission_Actors[23]Task_List[1]UseBlinkers = True
Objectives[0]mission_Actors[23]Task_List[1]AllowGoingWrongWay = False
Objectives[0]mission_Actors[23]Task_List[1]Reverse = False
Objectives[0]mission_Actors[23]Task_List[1]TakeShortestPath = False
Objectives[0]mission_Actors[23]Task_List[1]IgnoreRoads = False
Objectives[0]mission_Actors[23]Task_List[1]IgnoreAllPathing = False
Objectives[0]mission_Actors[23]Task_List[1]AvoidHighWays = False
Objectives[0]mission_Actors[24]Survive_Number = 0
Objectives[0]mission_Actors[24]Failed_Text = 
Objectives[0]mission_Actors[24]Remove_After = 0
Objectives[0]mission_Actors[24]positionX = 1020.211
Objectives[0]mission_Actors[24]positionY = -459.8005
Objectives[0]mission_Actors[24]positionZ = 63.98415
Objectives[0]mission_Actors[24]Heading = 30
Objectives[0]mission_Actors[24]String_Name = a_m_m_business_01
Objectives[0]mission_Actors[24]Relationship_Group = Neutral
Objectives[0]mission_Actors[24]AddBlip = False
Objectives[0]mission_Actors[24]ShowCone = False
Objectives[0]mission_Actors[24]Invincible = False
Objectives[0]mission_Actors[24]SetHealth = 100
Objectives[0]mission_Actors[24]DieFromHeadShot = True
Objectives[0]mission_Actors[24]CanExitVehicle = True
Objectives[0]mission_Actors[24]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[24]AlwaysFight = True
Objectives[0]mission_Actors[24]Seeing_Range = 30
Objectives[0]mission_Actors[24]Hearing_Range = 30
Objectives[0]mission_Actors[24]CombatMovement = Offensive
Objectives[0]mission_Actors[24]weapon = Unarmed
Objectives[0]mission_Actors[24]Variation = Random
Objectives[0]mission_Actors[24]Task = 99
Objectives[0]mission_Actors[24]Task_Guard_Range = 5
Objectives[0]mission_Actors[24]Task_Stay_In_Range = True
Objectives[0]mission_Actors[24]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[24]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[24]Task_Scenario = NONE
Objectives[0]mission_Actors[24]Task_List_Count = 1
Objectives[0]mission_Actors[24]Task_Repeat = False
Objectives[0]mission_Actors[24]Task_List[0]Type = EnterVehicle
Objectives[0]mission_Actors[24]Task_List[0]PositionX = 1016.633
Objectives[0]mission_Actors[24]Task_List[0]PositionY = -457.7847
Objectives[0]mission_Actors[24]Task_List[0]PositionZ = 63.74026
Objectives[0]mission_Actors[24]Task_List[0]Speed = 1
Objectives[0]mission_Actors[24]Task_List[0]SeatIndex = -2
Objectives[0]mission_Actors[24]Task_List[0]TaskIndex = 0
Objectives[0]mission_Actors[25]Survive_Number = 0
Objectives[0]mission_Actors[25]Failed_Text = 
Objectives[0]mission_Actors[25]Remove_After = 0
Objectives[0]mission_Actors[25]positionX = 1020.134
Objectives[0]mission_Actors[25]positionY = -460.7694
Objectives[0]mission_Actors[25]positionZ = 63.93831
Objectives[0]mission_Actors[25]Heading = 30
Objectives[0]mission_Actors[25]String_Name = a_m_m_business_01
Objectives[0]mission_Actors[25]Relationship_Group = Neutral
Objectives[0]mission_Actors[25]AddBlip = False
Objectives[0]mission_Actors[25]ShowCone = False
Objectives[0]mission_Actors[25]Invincible = False
Objectives[0]mission_Actors[25]SetHealth = 100
Objectives[0]mission_Actors[25]DieFromHeadShot = True
Objectives[0]mission_Actors[25]CanExitVehicle = True
Objectives[0]mission_Actors[25]CanFightArmedPedsWhenNotArmed = False
Objectives[0]mission_Actors[25]AlwaysFight = False
Objectives[0]mission_Actors[25]Seeing_Range = 30
Objectives[0]mission_Actors[25]Hearing_Range = 30
Objectives[0]mission_Actors[25]CombatMovement = Offensive
Objectives[0]mission_Actors[25]weapon = Unarmed
Objectives[0]mission_Actors[25]Variation = Random
Objectives[0]mission_Actors[25]Task = 99
Objectives[0]mission_Actors[25]Task_Guard_Range = 5
Objectives[0]mission_Actors[25]Task_Stay_In_Range = True
Objectives[0]mission_Actors[25]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[25]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[25]Task_Scenario = NONE
Objectives[0]mission_Actors[25]Task_List_Count = 1
Objectives[0]mission_Actors[25]Task_Repeat = False
Objectives[0]mission_Actors[25]Task_List[0]Type = EnterVehicle
Objectives[0]mission_Actors[25]Task_List[0]PositionX = 1016.441
Objectives[0]mission_Actors[25]Task_List[0]PositionY = -457.5181
Objectives[0]mission_Actors[25]Task_List[0]PositionZ = 63.74562
Objectives[0]mission_Actors[25]Task_List[0]Speed = 1
Objectives[0]mission_Actors[25]Task_List[0]SeatIndex = -2
Objectives[0]mission_Actors[25]Task_List[0]TaskIndex = 0
Objectives[0]mission_Actors[26]Survive_Number = 0
Objectives[0]mission_Actors[26]Failed_Text = 
Objectives[0]mission_Actors[26]Remove_After = 0
Objectives[0]mission_Actors[26]positionX = 1379.983
Objectives[0]mission_Actors[26]positionY = -734.6696
Objectives[0]mission_Actors[26]positionZ = 67.23283
Objectives[0]mission_Actors[26]Heading = 135
Objectives[0]mission_Actors[26]String_Name = a_m_m_business_01
Objectives[0]mission_Actors[26]Relationship_Group = Neutral
Objectives[0]mission_Actors[26]AddBlip = False
Objectives[0]mission_Actors[26]ShowCone = False
Objectives[0]mission_Actors[26]Invincible = False
Objectives[0]mission_Actors[26]SetHealth = 100
Objectives[0]mission_Actors[26]DieFromHeadShot = True
Objectives[0]mission_Actors[26]CanExitVehicle = True
Objectives[0]mission_Actors[26]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[26]AlwaysFight = True
Objectives[0]mission_Actors[26]Seeing_Range = 30
Objectives[0]mission_Actors[26]Hearing_Range = 30
Objectives[0]mission_Actors[26]CombatMovement = Offensive
Objectives[0]mission_Actors[26]weapon = Unarmed
Objectives[0]mission_Actors[26]Variation = Random
Objectives[0]mission_Actors[26]Task = 0
Objectives[0]mission_Actors[26]Task_Guard_Range = 5
Objectives[0]mission_Actors[26]Task_Stay_In_Range = True
Objectives[0]mission_Actors[26]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[26]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[26]Task_Scenario = NONE
Objectives[0]mission_Actors[27]Survive_Number = 0
Objectives[0]mission_Actors[27]Failed_Text = 
Objectives[0]mission_Actors[27]Remove_After = 0
Objectives[0]mission_Actors[27]positionX = 1381.444
Objectives[0]mission_Actors[27]positionY = -736.1566
Objectives[0]mission_Actors[27]positionZ = 67.23134
Objectives[0]mission_Actors[27]Heading = 110
Objectives[0]mission_Actors[27]String_Name = a_m_m_business_01
Objectives[0]mission_Actors[27]Relationship_Group = Neutral
Objectives[0]mission_Actors[27]AddBlip = False
Objectives[0]mission_Actors[27]ShowCone = False
Objectives[0]mission_Actors[27]Invincible = False
Objectives[0]mission_Actors[27]SetHealth = 100
Objectives[0]mission_Actors[27]DieFromHeadShot = True
Objectives[0]mission_Actors[27]CanExitVehicle = True
Objectives[0]mission_Actors[27]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[27]AlwaysFight = True
Objectives[0]mission_Actors[27]Seeing_Range = 30
Objectives[0]mission_Actors[27]Hearing_Range = 30
Objectives[0]mission_Actors[27]CombatMovement = Offensive
Objectives[0]mission_Actors[27]weapon = Unarmed
Objectives[0]mission_Actors[27]Variation = Random
Objectives[0]mission_Actors[27]Task = 0
Objectives[0]mission_Actors[27]Task_Guard_Range = 5
Objectives[0]mission_Actors[27]Task_Stay_In_Range = True
Objectives[0]mission_Actors[27]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[27]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[27]Task_Scenario = NONE
Objectives[0]mission_Actors[28]Survive_Number = 0
Objectives[0]mission_Actors[28]Failed_Text = 
Objectives[0]mission_Actors[28]Remove_After = 0
Objectives[0]mission_Actors[28]positionX = 1377.817
Objectives[0]mission_Actors[28]positionY = -733.3722
Objectives[0]mission_Actors[28]positionZ = 67.22918
Objectives[0]mission_Actors[28]Heading = 165
Objectives[0]mission_Actors[28]String_Name = a_m_m_business_01
Objectives[0]mission_Actors[28]Relationship_Group = Neutral
Objectives[0]mission_Actors[28]AddBlip = False
Objectives[0]mission_Actors[28]ShowCone = False
Objectives[0]mission_Actors[28]Invincible = False
Objectives[0]mission_Actors[28]SetHealth = 100
Objectives[0]mission_Actors[28]DieFromHeadShot = True
Objectives[0]mission_Actors[28]CanExitVehicle = True
Objectives[0]mission_Actors[28]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[28]AlwaysFight = True
Objectives[0]mission_Actors[28]Seeing_Range = 30
Objectives[0]mission_Actors[28]Hearing_Range = 30
Objectives[0]mission_Actors[28]CombatMovement = Offensive
Objectives[0]mission_Actors[28]weapon = Unarmed
Objectives[0]mission_Actors[28]Variation = Random
Objectives[0]mission_Actors[28]Task = 0
Objectives[0]mission_Actors[28]Task_Guard_Range = 5
Objectives[0]mission_Actors[28]Task_Stay_In_Range = True
Objectives[0]mission_Actors[28]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[28]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[28]Task_Scenario = NONE
Objectives[0]mission_Actors[29]Survive_Number = 0
Objectives[0]mission_Actors[29]Failed_Text = 
Objectives[0]mission_Actors[29]Remove_After = 0
Objectives[0]mission_Actors[29]positionX = 1379.448
Objectives[0]mission_Actors[29]positionY = -733.1385
Objectives[0]mission_Actors[29]positionZ = 67.20959
Objectives[0]mission_Actors[29]Heading = 152.5306
Objectives[0]mission_Actors[29]String_Name = g_m_m_armboss_01
Objectives[0]mission_Actors[29]Relationship_Group = Enemy2
Objectives[0]mission_Actors[29]AddBlip = False
Objectives[0]mission_Actors[29]ShowCone = False
Objectives[0]mission_Actors[29]Invincible = False
Objectives[0]mission_Actors[29]SetHealth = 200
Objectives[0]mission_Actors[29]DieFromHeadShot = True
Objectives[0]mission_Actors[29]CanExitVehicle = True
Objectives[0]mission_Actors[29]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[29]AlwaysFight = True
Objectives[0]mission_Actors[29]Seeing_Range = 50
Objectives[0]mission_Actors[29]Hearing_Range = 50
Objectives[0]mission_Actors[29]CombatMovement = Offensive
Objectives[0]mission_Actors[29]weapon = DoubleBarrelShotgun
Objectives[0]mission_Actors[29]Variation = Random
Objectives[0]mission_Actors[29]Task = 3
Objectives[0]mission_Actors[29]Task_Guard_Range = 5
Objectives[0]mission_Actors[29]Task_Stay_In_Range = True
Objectives[0]mission_Actors[29]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[29]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[29]Task_Scenario = WORLD_HUMAN_GUARD_STAND
Objectives[0]mission_Actors[30]Survive_Number = 0
Objectives[0]mission_Actors[30]Failed_Text = 
Objectives[0]mission_Actors[30]Remove_After = 0
Objectives[0]mission_Actors[30]positionX = 1381.357
Objectives[0]mission_Actors[30]positionY = -735.1884
Objectives[0]mission_Actors[30]positionZ = 67.22082
Objectives[0]mission_Actors[30]Heading = 135.7818
Objectives[0]mission_Actors[30]String_Name = g_m_m_armboss_01
Objectives[0]mission_Actors[30]Relationship_Group = Enemy2
Objectives[0]mission_Actors[30]AddBlip = False
Objectives[0]mission_Actors[30]ShowCone = False
Objectives[0]mission_Actors[30]Invincible = False
Objectives[0]mission_Actors[30]SetHealth = 200
Objectives[0]mission_Actors[30]DieFromHeadShot = True
Objectives[0]mission_Actors[30]CanExitVehicle = True
Objectives[0]mission_Actors[30]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[30]AlwaysFight = True
Objectives[0]mission_Actors[30]Seeing_Range = 50
Objectives[0]mission_Actors[30]Hearing_Range = 50
Objectives[0]mission_Actors[30]CombatMovement = Offensive
Objectives[0]mission_Actors[30]weapon = DoubleBarrelShotgun
Objectives[0]mission_Actors[30]Variation = Random
Objectives[0]mission_Actors[30]Task = 3
Objectives[0]mission_Actors[30]Task_Guard_Range = 5
Objectives[0]mission_Actors[30]Task_Stay_In_Range = True
Objectives[0]mission_Actors[30]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[30]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[30]Task_Scenario = WORLD_HUMAN_GUARD_STAND
Objectives[0]mission_Actors[31]Survive_Number = 0
Objectives[0]mission_Actors[31]Failed_Text = 
Objectives[0]mission_Actors[31]Remove_After = 0
Objectives[0]mission_Actors[31]positionX = 1383.846
Objectives[0]mission_Actors[31]positionY = -742.2522
Objectives[0]mission_Actors[31]positionZ = 67.19675
Objectives[0]mission_Actors[31]Heading = 180.6088
Objectives[0]mission_Actors[31]String_Name = g_m_m_armlieut_01
Objectives[0]mission_Actors[31]Relationship_Group = Enemy2
Objectives[0]mission_Actors[31]AddBlip = False
Objectives[0]mission_Actors[31]ShowCone = False
Objectives[0]mission_Actors[31]Invincible = False
Objectives[0]mission_Actors[31]SetHealth = 100
Objectives[0]mission_Actors[31]DieFromHeadShot = True
Objectives[0]mission_Actors[31]CanExitVehicle = True
Objectives[0]mission_Actors[31]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[31]AlwaysFight = True
Objectives[0]mission_Actors[31]Seeing_Range = 30
Objectives[0]mission_Actors[31]Hearing_Range = 30
Objectives[0]mission_Actors[31]CombatMovement = Offensive
Objectives[0]mission_Actors[31]weapon = 966099553
Objectives[0]mission_Actors[31]Variation = Random
Objectives[0]mission_Actors[31]Task = 3
Objectives[0]mission_Actors[31]Task_Guard_Range = 5
Objectives[0]mission_Actors[31]Task_Stay_In_Range = True
Objectives[0]mission_Actors[31]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[31]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[31]Task_Scenario = WORLD_HUMAN_SMOKING_POT
Objectives[0]mission_Actors[32]Survive_Number = 0
Objectives[0]mission_Actors[32]Failed_Text = 
Objectives[0]mission_Actors[32]Remove_After = 0
Objectives[0]mission_Actors[32]positionX = 1384.489
Objectives[0]mission_Actors[32]positionY = -742.8013
Objectives[0]mission_Actors[32]positionZ = 67.17754
Objectives[0]mission_Actors[32]Heading = 95.60384
Objectives[0]mission_Actors[32]String_Name = g_m_m_armlieut_01
Objectives[0]mission_Actors[32]Relationship_Group = Enemy2
Objectives[0]mission_Actors[32]AddBlip = False
Objectives[0]mission_Actors[32]ShowCone = False
Objectives[0]mission_Actors[32]Invincible = False
Objectives[0]mission_Actors[32]SetHealth = 100
Objectives[0]mission_Actors[32]DieFromHeadShot = True
Objectives[0]mission_Actors[32]CanExitVehicle = True
Objectives[0]mission_Actors[32]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[32]AlwaysFight = True
Objectives[0]mission_Actors[32]Seeing_Range = 30
Objectives[0]mission_Actors[32]Hearing_Range = 30
Objectives[0]mission_Actors[32]CombatMovement = Offensive
Objectives[0]mission_Actors[32]weapon = Unarmed
Objectives[0]mission_Actors[32]Variation = Random
Objectives[0]mission_Actors[32]Task = 3
Objectives[0]mission_Actors[32]Task_Guard_Range = 5
Objectives[0]mission_Actors[32]Task_Stay_In_Range = True
Objectives[0]mission_Actors[32]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[32]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[32]Task_Scenario = WORLD_HUMAN_HANG_OUT_STREET
Objectives[0]mission_Actors[33]Survive_Number = 0
Objectives[0]mission_Actors[33]Failed_Text = 
Objectives[0]mission_Actors[33]Remove_After = 0
Objectives[0]mission_Actors[33]positionX = 1383.606
Objectives[0]mission_Actors[33]positionY = -743.1079
Objectives[0]mission_Actors[33]positionZ = 67.19502
Objectives[0]mission_Actors[33]Heading = 332.6943
Objectives[0]mission_Actors[33]String_Name = g_m_m_armlieut_01
Objectives[0]mission_Actors[33]Relationship_Group = Enemy2
Objectives[0]mission_Actors[33]AddBlip = False
Objectives[0]mission_Actors[33]ShowCone = False
Objectives[0]mission_Actors[33]Invincible = False
Objectives[0]mission_Actors[33]SetHealth = 100
Objectives[0]mission_Actors[33]DieFromHeadShot = True
Objectives[0]mission_Actors[33]CanExitVehicle = True
Objectives[0]mission_Actors[33]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[33]AlwaysFight = True
Objectives[0]mission_Actors[33]Seeing_Range = 30
Objectives[0]mission_Actors[33]Hearing_Range = 30
Objectives[0]mission_Actors[33]CombatMovement = Offensive
Objectives[0]mission_Actors[33]weapon = 966099553
Objectives[0]mission_Actors[33]Variation = Random
Objectives[0]mission_Actors[33]Task = 3
Objectives[0]mission_Actors[33]Task_Guard_Range = 5
Objectives[0]mission_Actors[33]Task_Stay_In_Range = True
Objectives[0]mission_Actors[33]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[33]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[33]Task_Scenario = WORLD_HUMAN_DRUG_DEALER
Objectives[0]mission_Actors[34]Survive_Number = 0
Objectives[0]mission_Actors[34]Failed_Text = 
Objectives[0]mission_Actors[34]Remove_After = 0
Objectives[0]mission_Actors[34]positionX = 1408.401
Objectives[0]mission_Actors[34]positionY = -736.41
Objectives[0]mission_Actors[34]positionZ = 67.71334
Objectives[0]mission_Actors[34]Heading = 99.99992
Objectives[0]mission_Actors[34]String_Name = g_m_m_armgoon_01
Objectives[0]mission_Actors[34]Relationship_Group = Enemy2
Objectives[0]mission_Actors[34]AddBlip = False
Objectives[0]mission_Actors[34]ShowCone = False
Objectives[0]mission_Actors[34]Invincible = False
Objectives[0]mission_Actors[34]SetHealth = 100
Objectives[0]mission_Actors[34]DieFromHeadShot = True
Objectives[0]mission_Actors[34]CanExitVehicle = True
Objectives[0]mission_Actors[34]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[34]AlwaysFight = True
Objectives[0]mission_Actors[34]Seeing_Range = 30
Objectives[0]mission_Actors[34]Hearing_Range = 30
Objectives[0]mission_Actors[34]CombatMovement = Offensive
Objectives[0]mission_Actors[34]weapon = SniperRifle
Objectives[0]mission_Actors[34]Variation = Random
Objectives[0]mission_Actors[34]Task = 0
Objectives[0]mission_Actors[34]Task_Guard_Range = 5
Objectives[0]mission_Actors[34]Task_Stay_In_Range = True
Objectives[0]mission_Actors[34]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[34]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[34]Task_Scenario = NONE
Objectives[0]mission_Actors[35]Survive_Number = 0
Objectives[0]mission_Actors[35]Failed_Text = 
Objectives[0]mission_Actors[35]Remove_After = 0
Objectives[0]mission_Actors[35]positionX = 1300.152
Objectives[0]mission_Actors[35]positionY = -711.8682
Objectives[0]mission_Actors[35]positionZ = 64.69428
Objectives[0]mission_Actors[35]Heading = 65.00041
Objectives[0]mission_Actors[35]String_Name = g_m_m_armgoon_01
Objectives[0]mission_Actors[35]Relationship_Group = Enemy2
Objectives[0]mission_Actors[35]AddBlip = False
Objectives[0]mission_Actors[35]ShowCone = False
Objectives[0]mission_Actors[35]Invincible = False
Objectives[0]mission_Actors[35]SetHealth = 100
Objectives[0]mission_Actors[35]DieFromHeadShot = True
Objectives[0]mission_Actors[35]CanExitVehicle = True
Objectives[0]mission_Actors[35]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[35]AlwaysFight = True
Objectives[0]mission_Actors[35]Seeing_Range = 30
Objectives[0]mission_Actors[35]Hearing_Range = 30
Objectives[0]mission_Actors[35]CombatMovement = Offensive
Objectives[0]mission_Actors[35]weapon = CombatPDW
Objectives[0]mission_Actors[35]Variation = Random
Objectives[0]mission_Actors[35]Task = 0
Objectives[0]mission_Actors[35]Task_Guard_Range = 5
Objectives[0]mission_Actors[35]Task_Stay_In_Range = True
Objectives[0]mission_Actors[35]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[35]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[35]Task_Scenario = NONE
Objectives[0]mission_Actors[36]Survive_Number = 0
Objectives[0]mission_Actors[36]Failed_Text = 
Objectives[0]mission_Actors[36]Remove_After = 0
Objectives[0]mission_Actors[36]positionX = 1298.196
Objectives[0]mission_Actors[36]positionY = -716.011
Objectives[0]mission_Actors[36]positionZ = 64.81068
Objectives[0]mission_Actors[36]Heading = 60.61808
Objectives[0]mission_Actors[36]String_Name = g_m_m_armgoon_01
Objectives[0]mission_Actors[36]Relationship_Group = Enemy2
Objectives[0]mission_Actors[36]AddBlip = False
Objectives[0]mission_Actors[36]ShowCone = False
Objectives[0]mission_Actors[36]Invincible = False
Objectives[0]mission_Actors[36]SetHealth = 100
Objectives[0]mission_Actors[36]DieFromHeadShot = True
Objectives[0]mission_Actors[36]CanExitVehicle = True
Objectives[0]mission_Actors[36]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[36]AlwaysFight = True
Objectives[0]mission_Actors[36]Seeing_Range = 30
Objectives[0]mission_Actors[36]Hearing_Range = 30
Objectives[0]mission_Actors[36]CombatMovement = Offensive
Objectives[0]mission_Actors[36]weapon = 966099553
Objectives[0]mission_Actors[36]Variation = Random
Objectives[0]mission_Actors[36]Task = 3
Objectives[0]mission_Actors[36]Task_Guard_Range = 5
Objectives[0]mission_Actors[36]Task_Stay_In_Range = True
Objectives[0]mission_Actors[36]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[36]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[36]Task_Scenario = WORLD_HUMAN_STAND_MOBILE
Objectives[0]mission_Actors[37]Survive_Number = 0
Objectives[0]mission_Actors[37]Failed_Text = 
Objectives[0]mission_Actors[37]Remove_After = 0
Objectives[0]mission_Actors[37]positionX = 1295.951
Objectives[0]mission_Actors[37]positionY = -720.4717
Objectives[0]mission_Actors[37]positionZ = 64.57587
Objectives[0]mission_Actors[37]Heading = 65
Objectives[0]mission_Actors[37]String_Name = g_m_m_armgoon_01
Objectives[0]mission_Actors[37]Relationship_Group = Enemy2
Objectives[0]mission_Actors[37]AddBlip = False
Objectives[0]mission_Actors[37]ShowCone = False
Objectives[0]mission_Actors[37]Invincible = False
Objectives[0]mission_Actors[37]SetHealth = 100
Objectives[0]mission_Actors[37]DieFromHeadShot = True
Objectives[0]mission_Actors[37]CanExitVehicle = True
Objectives[0]mission_Actors[37]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[37]AlwaysFight = True
Objectives[0]mission_Actors[37]Seeing_Range = 30
Objectives[0]mission_Actors[37]Hearing_Range = 30
Objectives[0]mission_Actors[37]CombatMovement = Offensive
Objectives[0]mission_Actors[37]weapon = CombatPDW
Objectives[0]mission_Actors[37]Variation = Random
Objectives[0]mission_Actors[37]Task = 0
Objectives[0]mission_Actors[37]Task_Guard_Range = 5
Objectives[0]mission_Actors[37]Task_Stay_In_Range = True
Objectives[0]mission_Actors[37]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[37]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[37]Task_Scenario = NONE
Objectives[0]mission_Actors[38]Survive_Number = 0
Objectives[0]mission_Actors[38]Failed_Text = 
Objectives[0]mission_Actors[38]Remove_After = 0
Objectives[0]mission_Actors[38]positionX = 1317.357
Objectives[0]mission_Actors[38]positionY = -732.3958
Objectives[0]mission_Actors[38]positionZ = 65.43014
Objectives[0]mission_Actors[38]Heading = 240
Objectives[0]mission_Actors[38]String_Name = g_m_m_armgoon_01
Objectives[0]mission_Actors[38]Relationship_Group = Enemy2
Objectives[0]mission_Actors[38]AddBlip = False
Objectives[0]mission_Actors[38]ShowCone = False
Objectives[0]mission_Actors[38]Invincible = False
Objectives[0]mission_Actors[38]SetHealth = 100
Objectives[0]mission_Actors[38]DieFromHeadShot = True
Objectives[0]mission_Actors[38]CanExitVehicle = True
Objectives[0]mission_Actors[38]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[38]AlwaysFight = True
Objectives[0]mission_Actors[38]Seeing_Range = 30
Objectives[0]mission_Actors[38]Hearing_Range = 30
Objectives[0]mission_Actors[38]CombatMovement = Offensive
Objectives[0]mission_Actors[38]weapon = 966099553
Objectives[0]mission_Actors[38]Variation = Random
Objectives[0]mission_Actors[38]Task = 3
Objectives[0]mission_Actors[38]Task_Guard_Range = 5
Objectives[0]mission_Actors[38]Task_Stay_In_Range = True
Objectives[0]mission_Actors[38]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[38]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[38]Task_Scenario = WORLD_HUMAN_SMOKING
Objectives[0]mission_Actors[39]Survive_Number = 0
Objectives[0]mission_Actors[39]Failed_Text = 
Objectives[0]mission_Actors[39]Remove_After = 0
Objectives[0]mission_Actors[39]positionX = 1318.708
Objectives[0]mission_Actors[39]positionY = -733.0411
Objectives[0]mission_Actors[39]positionZ = 65.52315
Objectives[0]mission_Actors[39]Heading = 55.6202
Objectives[0]mission_Actors[39]String_Name = g_m_m_armgoon_01
Objectives[0]mission_Actors[39]Relationship_Group = Enemy2
Objectives[0]mission_Actors[39]AddBlip = False
Objectives[0]mission_Actors[39]ShowCone = False
Objectives[0]mission_Actors[39]Invincible = False
Objectives[0]mission_Actors[39]SetHealth = 100
Objectives[0]mission_Actors[39]DieFromHeadShot = True
Objectives[0]mission_Actors[39]CanExitVehicle = True
Objectives[0]mission_Actors[39]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[39]AlwaysFight = True
Objectives[0]mission_Actors[39]Seeing_Range = 30
Objectives[0]mission_Actors[39]Hearing_Range = 30
Objectives[0]mission_Actors[39]CombatMovement = Offensive
Objectives[0]mission_Actors[39]weapon = 966099553
Objectives[0]mission_Actors[39]Variation = Random
Objectives[0]mission_Actors[39]Task = 3
Objectives[0]mission_Actors[39]Task_Guard_Range = 5
Objectives[0]mission_Actors[39]Task_Stay_In_Range = True
Objectives[0]mission_Actors[39]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[39]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[39]Task_Scenario = WORLD_HUMAN_SMOKING
Objectives[0]mission_Actors[40]Survive_Number = 0
Objectives[0]mission_Actors[40]Failed_Text = 
Objectives[0]mission_Actors[40]Remove_After = 0
Objectives[0]mission_Actors[40]positionX = 1381.087
Objectives[0]mission_Actors[40]positionY = -746.0605
Objectives[0]mission_Actors[40]positionZ = 67.20356
Objectives[0]mission_Actors[40]Heading = 40.00003
Objectives[0]mission_Actors[40]String_Name = g_m_m_armgoon_01
Objectives[0]mission_Actors[40]Relationship_Group = Enemy2
Objectives[0]mission_Actors[40]AddBlip = False
Objectives[0]mission_Actors[40]ShowCone = False
Objectives[0]mission_Actors[40]Invincible = False
Objectives[0]mission_Actors[40]SetHealth = 100
Objectives[0]mission_Actors[40]DieFromHeadShot = True
Objectives[0]mission_Actors[40]CanExitVehicle = True
Objectives[0]mission_Actors[40]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[40]AlwaysFight = True
Objectives[0]mission_Actors[40]Seeing_Range = 30
Objectives[0]mission_Actors[40]Hearing_Range = 30
Objectives[0]mission_Actors[40]CombatMovement = Offensive
Objectives[0]mission_Actors[40]weapon = CombatPDW
Objectives[0]mission_Actors[40]Variation = Random
Objectives[0]mission_Actors[40]Task = 0
Objectives[0]mission_Actors[40]Task_Guard_Range = 5
Objectives[0]mission_Actors[40]Task_Stay_In_Range = True
Objectives[0]mission_Actors[40]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[40]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[40]Task_Scenario = NONE
Objectives[0]mission_Actors[41]Survive_Number = 0
Objectives[0]mission_Actors[41]Failed_Text = 
Objectives[0]mission_Actors[41]Remove_After = 0
Objectives[0]mission_Actors[41]positionX = 1380.092
Objectives[0]mission_Actors[41]positionY = -746.5743
Objectives[0]mission_Actors[41]positionZ = 67.20753
Objectives[0]mission_Actors[41]Heading = 40.00003
Objectives[0]mission_Actors[41]String_Name = g_m_m_armgoon_01
Objectives[0]mission_Actors[41]Relationship_Group = Enemy2
Objectives[0]mission_Actors[41]AddBlip = False
Objectives[0]mission_Actors[41]ShowCone = False
Objectives[0]mission_Actors[41]Invincible = False
Objectives[0]mission_Actors[41]SetHealth = 100
Objectives[0]mission_Actors[41]DieFromHeadShot = True
Objectives[0]mission_Actors[41]CanExitVehicle = True
Objectives[0]mission_Actors[41]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[41]AlwaysFight = True
Objectives[0]mission_Actors[41]Seeing_Range = 30
Objectives[0]mission_Actors[41]Hearing_Range = 30
Objectives[0]mission_Actors[41]CombatMovement = Offensive
Objectives[0]mission_Actors[41]weapon = CombatPDW
Objectives[0]mission_Actors[41]Variation = Random
Objectives[0]mission_Actors[41]Task = 0
Objectives[0]mission_Actors[41]Task_Guard_Range = 5
Objectives[0]mission_Actors[41]Task_Stay_In_Range = True
Objectives[0]mission_Actors[41]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[41]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[41]Task_Scenario = NONE
Objectives[0]mission_Actors[42]Survive_Number = 0
Objectives[0]mission_Actors[42]Failed_Text = 
Objectives[0]mission_Actors[42]Remove_After = 0
Objectives[0]mission_Actors[42]positionX = 1379.006
Objectives[0]mission_Actors[42]positionY = -747.1725
Objectives[0]mission_Actors[42]positionZ = 67.20789
Objectives[0]mission_Actors[42]Heading = 30.00003
Objectives[0]mission_Actors[42]String_Name = g_m_m_armgoon_01
Objectives[0]mission_Actors[42]Relationship_Group = Enemy2
Objectives[0]mission_Actors[42]AddBlip = False
Objectives[0]mission_Actors[42]ShowCone = False
Objectives[0]mission_Actors[42]Invincible = False
Objectives[0]mission_Actors[42]SetHealth = 100
Objectives[0]mission_Actors[42]DieFromHeadShot = True
Objectives[0]mission_Actors[42]CanExitVehicle = True
Objectives[0]mission_Actors[42]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[42]AlwaysFight = True
Objectives[0]mission_Actors[42]Seeing_Range = 30
Objectives[0]mission_Actors[42]Hearing_Range = 30
Objectives[0]mission_Actors[42]CombatMovement = Offensive
Objectives[0]mission_Actors[42]weapon = CombatPDW
Objectives[0]mission_Actors[42]Variation = Random
Objectives[0]mission_Actors[42]Task = 0
Objectives[0]mission_Actors[42]Task_Guard_Range = 5
Objectives[0]mission_Actors[42]Task_Stay_In_Range = True
Objectives[0]mission_Actors[42]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[42]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[42]Task_Scenario = NONE
Objectives[0]mission_Actors[43]Survive_Number = 0
Objectives[0]mission_Actors[43]Failed_Text = 
Objectives[0]mission_Actors[43]Remove_After = 0
Objectives[0]mission_Actors[43]positionX = 1377.861
Objectives[0]mission_Actors[43]positionY = -747.6014
Objectives[0]mission_Actors[43]positionZ = 67.20672
Objectives[0]mission_Actors[43]Heading = 5.00001
Objectives[0]mission_Actors[43]String_Name = g_m_m_armgoon_01
Objectives[0]mission_Actors[43]Relationship_Group = Enemy2
Objectives[0]mission_Actors[43]AddBlip = False
Objectives[0]mission_Actors[43]ShowCone = False
Objectives[0]mission_Actors[43]Invincible = False
Objectives[0]mission_Actors[43]SetHealth = 100
Objectives[0]mission_Actors[43]DieFromHeadShot = True
Objectives[0]mission_Actors[43]CanExitVehicle = True
Objectives[0]mission_Actors[43]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[43]AlwaysFight = True
Objectives[0]mission_Actors[43]Seeing_Range = 30
Objectives[0]mission_Actors[43]Hearing_Range = 30
Objectives[0]mission_Actors[43]CombatMovement = Offensive
Objectives[0]mission_Actors[43]weapon = CombatPDW
Objectives[0]mission_Actors[43]Variation = Random
Objectives[0]mission_Actors[43]Task = 0
Objectives[0]mission_Actors[43]Task_Guard_Range = 5
Objectives[0]mission_Actors[43]Task_Stay_In_Range = True
Objectives[0]mission_Actors[43]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[43]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[43]Task_Scenario = NONE
Objectives[0]mission_Actors[44]Survive_Number = 0
Objectives[0]mission_Actors[44]Failed_Text = 
Objectives[0]mission_Actors[44]Remove_After = 0
Objectives[0]mission_Actors[44]positionX = 1376.639
Objectives[0]mission_Actors[44]positionY = -747.7607
Objectives[0]mission_Actors[44]positionZ = 67.20892
Objectives[0]mission_Actors[44]Heading = 10.00004
Objectives[0]mission_Actors[44]String_Name = g_m_m_armgoon_01
Objectives[0]mission_Actors[44]Relationship_Group = Enemy2
Objectives[0]mission_Actors[44]AddBlip = False
Objectives[0]mission_Actors[44]ShowCone = False
Objectives[0]mission_Actors[44]Invincible = False
Objectives[0]mission_Actors[44]SetHealth = 100
Objectives[0]mission_Actors[44]DieFromHeadShot = True
Objectives[0]mission_Actors[44]CanExitVehicle = True
Objectives[0]mission_Actors[44]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[44]AlwaysFight = True
Objectives[0]mission_Actors[44]Seeing_Range = 30
Objectives[0]mission_Actors[44]Hearing_Range = 30
Objectives[0]mission_Actors[44]CombatMovement = Offensive
Objectives[0]mission_Actors[44]weapon = CombatPDW
Objectives[0]mission_Actors[44]Variation = Random
Objectives[0]mission_Actors[44]Task = 0
Objectives[0]mission_Actors[44]Task_Guard_Range = 5
Objectives[0]mission_Actors[44]Task_Stay_In_Range = True
Objectives[0]mission_Actors[44]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[44]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[44]Task_Scenario = NONE
Objectives[0]mission_Actors[45]Survive_Number = 0
Objectives[0]mission_Actors[45]Failed_Text = 
Objectives[0]mission_Actors[45]Remove_After = 0
Objectives[0]mission_Actors[45]positionX = 1375.404
Objectives[0]mission_Actors[45]positionY = -747.7454
Objectives[0]mission_Actors[45]positionZ = 67.21225
Objectives[0]mission_Actors[45]Heading = 355
Objectives[0]mission_Actors[45]String_Name = g_m_m_armgoon_01
Objectives[0]mission_Actors[45]Relationship_Group = Enemy2
Objectives[0]mission_Actors[45]AddBlip = False
Objectives[0]mission_Actors[45]ShowCone = False
Objectives[0]mission_Actors[45]Invincible = False
Objectives[0]mission_Actors[45]SetHealth = 100
Objectives[0]mission_Actors[45]DieFromHeadShot = True
Objectives[0]mission_Actors[45]CanExitVehicle = True
Objectives[0]mission_Actors[45]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[45]AlwaysFight = True
Objectives[0]mission_Actors[45]Seeing_Range = 30
Objectives[0]mission_Actors[45]Hearing_Range = 30
Objectives[0]mission_Actors[45]CombatMovement = Offensive
Objectives[0]mission_Actors[45]weapon = CombatPDW
Objectives[0]mission_Actors[45]Variation = Random
Objectives[0]mission_Actors[45]Task = 0
Objectives[0]mission_Actors[45]Task_Guard_Range = 5
Objectives[0]mission_Actors[45]Task_Stay_In_Range = True
Objectives[0]mission_Actors[45]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[45]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[45]Task_Scenario = NONE
Objectives[0]mission_Actors[46]Survive_Number = 0
Objectives[0]mission_Actors[46]Failed_Text = 
Objectives[0]mission_Actors[46]Remove_After = 0
Objectives[0]mission_Actors[46]positionX = 1382.831
Objectives[0]mission_Actors[46]positionY = -743.9279
Objectives[0]mission_Actors[46]positionZ = 67.20329
Objectives[0]mission_Actors[46]Heading = 360
Objectives[0]mission_Actors[46]String_Name = g_m_m_armgoon_01
Objectives[0]mission_Actors[46]Relationship_Group = Enemy2
Objectives[0]mission_Actors[46]AddBlip = False
Objectives[0]mission_Actors[46]ShowCone = False
Objectives[0]mission_Actors[46]Invincible = False
Objectives[0]mission_Actors[46]SetHealth = 100
Objectives[0]mission_Actors[46]DieFromHeadShot = True
Objectives[0]mission_Actors[46]CanExitVehicle = True
Objectives[0]mission_Actors[46]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[46]AlwaysFight = True
Objectives[0]mission_Actors[46]Seeing_Range = 30
Objectives[0]mission_Actors[46]Hearing_Range = 30
Objectives[0]mission_Actors[46]CombatMovement = Offensive
Objectives[0]mission_Actors[46]weapon = CombatPDW
Objectives[0]mission_Actors[46]Variation = Random
Objectives[0]mission_Actors[46]Task = 0
Objectives[0]mission_Actors[46]Task_Guard_Range = 5
Objectives[0]mission_Actors[46]Task_Stay_In_Range = True
Objectives[0]mission_Actors[46]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[46]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[46]Task_Scenario = NONE
Objectives[0]mission_Actors[47]Survive_Number = 0
Objectives[0]mission_Actors[47]Failed_Text = 
Objectives[0]mission_Actors[47]Remove_After = 0
Objectives[0]mission_Actors[47]positionX = 1382.588
Objectives[0]mission_Actors[47]positionY = -742.861
Objectives[0]mission_Actors[47]positionZ = 67.21988
Objectives[0]mission_Actors[47]Heading = 185.0001
Objectives[0]mission_Actors[47]String_Name = g_m_m_armgoon_01
Objectives[0]mission_Actors[47]Relationship_Group = Enemy2
Objectives[0]mission_Actors[47]AddBlip = False
Objectives[0]mission_Actors[47]ShowCone = False
Objectives[0]mission_Actors[47]Invincible = False
Objectives[0]mission_Actors[47]SetHealth = 100
Objectives[0]mission_Actors[47]DieFromHeadShot = True
Objectives[0]mission_Actors[47]CanExitVehicle = True
Objectives[0]mission_Actors[47]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[47]AlwaysFight = True
Objectives[0]mission_Actors[47]Seeing_Range = 30
Objectives[0]mission_Actors[47]Hearing_Range = 30
Objectives[0]mission_Actors[47]CombatMovement = Offensive
Objectives[0]mission_Actors[47]weapon = CombatPDW
Objectives[0]mission_Actors[47]Variation = Random
Objectives[0]mission_Actors[47]Task = 0
Objectives[0]mission_Actors[47]Task_Guard_Range = 5
Objectives[0]mission_Actors[47]Task_Stay_In_Range = True
Objectives[0]mission_Actors[47]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[47]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[47]Task_Scenario = NONE
Objectives[0]mission_Actors[48]Survive_Number = 0
Objectives[0]mission_Actors[48]Failed_Text = 
Objectives[0]mission_Actors[48]Remove_After = 0
Objectives[0]mission_Actors[48]positionX = 1385.12
Objectives[0]mission_Actors[48]positionY = -738.186
Objectives[0]mission_Actors[48]positionZ = 67.15956
Objectives[0]mission_Actors[48]Heading = 99.99992
Objectives[0]mission_Actors[48]String_Name = g_m_m_armgoon_01
Objectives[0]mission_Actors[48]Relationship_Group = Enemy2
Objectives[0]mission_Actors[48]AddBlip = False
Objectives[0]mission_Actors[48]ShowCone = False
Objectives[0]mission_Actors[48]Invincible = False
Objectives[0]mission_Actors[48]SetHealth = 100
Objectives[0]mission_Actors[48]DieFromHeadShot = True
Objectives[0]mission_Actors[48]CanExitVehicle = True
Objectives[0]mission_Actors[48]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[48]AlwaysFight = True
Objectives[0]mission_Actors[48]Seeing_Range = 30
Objectives[0]mission_Actors[48]Hearing_Range = 30
Objectives[0]mission_Actors[48]CombatMovement = Offensive
Objectives[0]mission_Actors[48]weapon = CombatPDW
Objectives[0]mission_Actors[48]Variation = Random
Objectives[0]mission_Actors[48]Task = 0
Objectives[0]mission_Actors[48]Task_Guard_Range = 5
Objectives[0]mission_Actors[48]Task_Stay_In_Range = True
Objectives[0]mission_Actors[48]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[48]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[48]Task_Scenario = NONE
Objectives[0]mission_Actors[49]Survive_Number = 0
Objectives[0]mission_Actors[49]Failed_Text = 
Objectives[0]mission_Actors[49]Remove_After = 0
Objectives[0]mission_Actors[49]positionX = 1383.513
Objectives[0]mission_Actors[49]positionY = -737.8708
Objectives[0]mission_Actors[49]positionZ = 67.20365
Objectives[0]mission_Actors[49]Heading = 135
Objectives[0]mission_Actors[49]String_Name = g_m_m_armgoon_01
Objectives[0]mission_Actors[49]Relationship_Group = Enemy2
Objectives[0]mission_Actors[49]AddBlip = False
Objectives[0]mission_Actors[49]ShowCone = False
Objectives[0]mission_Actors[49]Invincible = False
Objectives[0]mission_Actors[49]SetHealth = 100
Objectives[0]mission_Actors[49]DieFromHeadShot = True
Objectives[0]mission_Actors[49]CanExitVehicle = True
Objectives[0]mission_Actors[49]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[49]AlwaysFight = True
Objectives[0]mission_Actors[49]Seeing_Range = 30
Objectives[0]mission_Actors[49]Hearing_Range = 30
Objectives[0]mission_Actors[49]CombatMovement = Offensive
Objectives[0]mission_Actors[49]weapon = CombatPDW
Objectives[0]mission_Actors[49]Variation = Random
Objectives[0]mission_Actors[49]Task = 0
Objectives[0]mission_Actors[49]Task_Guard_Range = 5
Objectives[0]mission_Actors[49]Task_Stay_In_Range = True
Objectives[0]mission_Actors[49]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[49]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[49]Task_Scenario = NONE
Objectives[0]mission_Actors[50]Survive_Number = 0
Objectives[0]mission_Actors[50]Failed_Text = 
Objectives[0]mission_Actors[50]Remove_After = 0
Objectives[0]mission_Actors[50]positionX = 1384.313
Objectives[0]mission_Actors[50]positionY = -739.9185
Objectives[0]mission_Actors[50]positionZ = 67.19154
Objectives[0]mission_Actors[50]Heading = 55
Objectives[0]mission_Actors[50]String_Name = g_m_m_armgoon_01
Objectives[0]mission_Actors[50]Relationship_Group = Enemy2
Objectives[0]mission_Actors[50]AddBlip = False
Objectives[0]mission_Actors[50]ShowCone = False
Objectives[0]mission_Actors[50]Invincible = False
Objectives[0]mission_Actors[50]SetHealth = 100
Objectives[0]mission_Actors[50]DieFromHeadShot = True
Objectives[0]mission_Actors[50]CanExitVehicle = True
Objectives[0]mission_Actors[50]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[50]AlwaysFight = True
Objectives[0]mission_Actors[50]Seeing_Range = 30
Objectives[0]mission_Actors[50]Hearing_Range = 30
Objectives[0]mission_Actors[50]CombatMovement = Offensive
Objectives[0]mission_Actors[50]weapon = CombatPDW
Objectives[0]mission_Actors[50]Variation = Random
Objectives[0]mission_Actors[50]Task = 0
Objectives[0]mission_Actors[50]Task_Guard_Range = 5
Objectives[0]mission_Actors[50]Task_Stay_In_Range = True
Objectives[0]mission_Actors[50]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[50]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[50]Task_Scenario = NONE
Objectives[0]mission_Actors[51]Survive_Number = 0
Objectives[0]mission_Actors[51]Failed_Text = 
Objectives[0]mission_Actors[51]Remove_After = 0
Objectives[0]mission_Actors[51]positionX = 1374.661
Objectives[0]mission_Actors[51]positionY = -739.7053
Objectives[0]mission_Actors[51]positionZ = 67.23286
Objectives[0]mission_Actors[51]Heading = 265
Objectives[0]mission_Actors[51]String_Name = g_m_m_chiboss_01
Objectives[0]mission_Actors[51]Relationship_Group = Enemy2
Objectives[0]mission_Actors[51]AddBlip = False
Objectives[0]mission_Actors[51]ShowCone = False
Objectives[0]mission_Actors[51]Invincible = False
Objectives[0]mission_Actors[51]SetHealth = 100
Objectives[0]mission_Actors[51]DieFromHeadShot = True
Objectives[0]mission_Actors[51]CanExitVehicle = True
Objectives[0]mission_Actors[51]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[51]AlwaysFight = True
Objectives[0]mission_Actors[51]Seeing_Range = 30
Objectives[0]mission_Actors[51]Hearing_Range = 30
Objectives[0]mission_Actors[51]CombatMovement = Offensive
Objectives[0]mission_Actors[51]weapon = SweeperShotgun
Objectives[0]mission_Actors[51]Variation = Random
Objectives[0]mission_Actors[51]Task = 0
Objectives[0]mission_Actors[51]Task_Guard_Range = 5
Objectives[0]mission_Actors[51]Task_Stay_In_Range = True
Objectives[0]mission_Actors[51]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[51]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[51]Task_Scenario = NONE
Objectives[0]mission_Actors[52]Survive_Number = 0
Objectives[0]mission_Actors[52]Failed_Text = 
Objectives[0]mission_Actors[52]Remove_After = 0
Objectives[0]mission_Actors[52]positionX = 1373.551
Objectives[0]mission_Actors[52]positionY = -738.7688
Objectives[0]mission_Actors[52]positionZ = 67.23286
Objectives[0]mission_Actors[52]Heading = 265
Objectives[0]mission_Actors[52]String_Name = g_m_m_chicold_01
Objectives[0]mission_Actors[52]Relationship_Group = Enemy2
Objectives[0]mission_Actors[52]AddBlip = False
Objectives[0]mission_Actors[52]ShowCone = False
Objectives[0]mission_Actors[52]Invincible = False
Objectives[0]mission_Actors[52]SetHealth = 100
Objectives[0]mission_Actors[52]DieFromHeadShot = True
Objectives[0]mission_Actors[52]CanExitVehicle = True
Objectives[0]mission_Actors[52]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[52]AlwaysFight = True
Objectives[0]mission_Actors[52]Seeing_Range = 30
Objectives[0]mission_Actors[52]Hearing_Range = 30
Objectives[0]mission_Actors[52]CombatMovement = Offensive
Objectives[0]mission_Actors[52]weapon = MicroSMG
Objectives[0]mission_Actors[52]Variation = Random
Objectives[0]mission_Actors[52]Task = 0
Objectives[0]mission_Actors[52]Task_Guard_Range = 5
Objectives[0]mission_Actors[52]Task_Stay_In_Range = True
Objectives[0]mission_Actors[52]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[52]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[52]Task_Scenario = NONE
Objectives[0]mission_Actors[53]Survive_Number = 0
Objectives[0]mission_Actors[53]Failed_Text = 
Objectives[0]mission_Actors[53]Remove_After = 0
Objectives[0]mission_Actors[53]positionX = 1373.485
Objectives[0]mission_Actors[53]positionY = -740.4781
Objectives[0]mission_Actors[53]positionZ = 67.23286
Objectives[0]mission_Actors[53]Heading = 265
Objectives[0]mission_Actors[53]String_Name = g_m_m_chicold_01
Objectives[0]mission_Actors[53]Relationship_Group = Enemy2
Objectives[0]mission_Actors[53]AddBlip = False
Objectives[0]mission_Actors[53]ShowCone = False
Objectives[0]mission_Actors[53]Invincible = False
Objectives[0]mission_Actors[53]SetHealth = 100
Objectives[0]mission_Actors[53]DieFromHeadShot = True
Objectives[0]mission_Actors[53]CanExitVehicle = True
Objectives[0]mission_Actors[53]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[53]AlwaysFight = True
Objectives[0]mission_Actors[53]Seeing_Range = 30
Objectives[0]mission_Actors[53]Hearing_Range = 30
Objectives[0]mission_Actors[53]CombatMovement = Offensive
Objectives[0]mission_Actors[53]weapon = MicroSMG
Objectives[0]mission_Actors[53]Variation = Random
Objectives[0]mission_Actors[53]Task = 0
Objectives[0]mission_Actors[53]Task_Guard_Range = 5
Objectives[0]mission_Actors[53]Task_Stay_In_Range = True
Objectives[0]mission_Actors[53]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[53]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[53]Task_Scenario = NONE
Objectives[0]mission_Actors[54]Survive_Number = 0
Objectives[0]mission_Actors[54]Failed_Text = 
Objectives[0]mission_Actors[54]Remove_After = 0
Objectives[0]mission_Actors[54]positionX = 1373.416
Objectives[0]mission_Actors[54]positionY = -739.7016
Objectives[0]mission_Actors[54]positionZ = 67.23286
Objectives[0]mission_Actors[54]Heading = 265
Objectives[0]mission_Actors[54]String_Name = g_m_m_chicold_01
Objectives[0]mission_Actors[54]Relationship_Group = Enemy2
Objectives[0]mission_Actors[54]AddBlip = False
Objectives[0]mission_Actors[54]ShowCone = False
Objectives[0]mission_Actors[54]Invincible = False
Objectives[0]mission_Actors[54]SetHealth = 100
Objectives[0]mission_Actors[54]DieFromHeadShot = True
Objectives[0]mission_Actors[54]CanExitVehicle = True
Objectives[0]mission_Actors[54]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[54]AlwaysFight = True
Objectives[0]mission_Actors[54]Seeing_Range = 30
Objectives[0]mission_Actors[54]Hearing_Range = 30
Objectives[0]mission_Actors[54]CombatMovement = Offensive
Objectives[0]mission_Actors[54]weapon = MicroSMG
Objectives[0]mission_Actors[54]Variation = Random
Objectives[0]mission_Actors[54]Task = 0
Objectives[0]mission_Actors[54]Task_Guard_Range = 5
Objectives[0]mission_Actors[54]Task_Stay_In_Range = True
Objectives[0]mission_Actors[54]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[54]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[54]Task_Scenario = NONE
Objectives[0]mission_Actors[55]Survive_Number = 0
Objectives[0]mission_Actors[55]Failed_Text = 
Objectives[0]mission_Actors[55]Remove_After = 0
Objectives[0]mission_Actors[55]positionX = 1373.644
Objectives[0]mission_Actors[55]positionY = -737.9373
Objectives[0]mission_Actors[55]positionZ = 67.23286
Objectives[0]mission_Actors[55]Heading = 240
Objectives[0]mission_Actors[55]String_Name = g_m_m_chicold_01
Objectives[0]mission_Actors[55]Relationship_Group = Enemy2
Objectives[0]mission_Actors[55]AddBlip = False
Objectives[0]mission_Actors[55]ShowCone = False
Objectives[0]mission_Actors[55]Invincible = False
Objectives[0]mission_Actors[55]SetHealth = 100
Objectives[0]mission_Actors[55]DieFromHeadShot = True
Objectives[0]mission_Actors[55]CanExitVehicle = True
Objectives[0]mission_Actors[55]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[55]AlwaysFight = True
Objectives[0]mission_Actors[55]Seeing_Range = 30
Objectives[0]mission_Actors[55]Hearing_Range = 30
Objectives[0]mission_Actors[55]CombatMovement = Offensive
Objectives[0]mission_Actors[55]weapon = MicroSMG
Objectives[0]mission_Actors[55]Variation = Random
Objectives[0]mission_Actors[55]Task = 0
Objectives[0]mission_Actors[55]Task_Guard_Range = 5
Objectives[0]mission_Actors[55]Task_Stay_In_Range = True
Objectives[0]mission_Actors[55]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[55]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[55]Task_Scenario = NONE
Objectives[0]mission_Actors[56]Survive_Number = 0
Objectives[0]mission_Actors[56]Failed_Text = 
Objectives[0]mission_Actors[56]Remove_After = 0
Objectives[0]mission_Actors[56]positionX = 1373.587
Objectives[0]mission_Actors[56]positionY = -741.5469
Objectives[0]mission_Actors[56]positionZ = 67.23286
Objectives[0]mission_Actors[56]Heading = 300
Objectives[0]mission_Actors[56]String_Name = g_m_m_chicold_01
Objectives[0]mission_Actors[56]Relationship_Group = Enemy2
Objectives[0]mission_Actors[56]AddBlip = False
Objectives[0]mission_Actors[56]ShowCone = False
Objectives[0]mission_Actors[56]Invincible = False
Objectives[0]mission_Actors[56]SetHealth = 100
Objectives[0]mission_Actors[56]DieFromHeadShot = True
Objectives[0]mission_Actors[56]CanExitVehicle = True
Objectives[0]mission_Actors[56]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[56]AlwaysFight = True
Objectives[0]mission_Actors[56]Seeing_Range = 30
Objectives[0]mission_Actors[56]Hearing_Range = 30
Objectives[0]mission_Actors[56]CombatMovement = Offensive
Objectives[0]mission_Actors[56]weapon = MicroSMG
Objectives[0]mission_Actors[56]Variation = Random
Objectives[0]mission_Actors[56]Task = 0
Objectives[0]mission_Actors[56]Task_Guard_Range = 5
Objectives[0]mission_Actors[56]Task_Stay_In_Range = True
Objectives[0]mission_Actors[56]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[56]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[56]Task_Scenario = NONE
Objectives[0]mission_Actors[57]Survive_Number = 0
Objectives[0]mission_Actors[57]Failed_Text = 
Objectives[0]mission_Actors[57]Remove_After = 0
Objectives[0]mission_Actors[57]positionX = 1372.245
Objectives[0]mission_Actors[57]positionY = -738.808
Objectives[0]mission_Actors[57]positionZ = 67.23286
Objectives[0]mission_Actors[57]Heading = 180.0001
Objectives[0]mission_Actors[57]String_Name = g_m_m_chemwork_01
Objectives[0]mission_Actors[57]Relationship_Group = Enemy2
Objectives[0]mission_Actors[57]AddBlip = False
Objectives[0]mission_Actors[57]ShowCone = False
Objectives[0]mission_Actors[57]Invincible = False
Objectives[0]mission_Actors[57]SetHealth = 100
Objectives[0]mission_Actors[57]DieFromHeadShot = True
Objectives[0]mission_Actors[57]CanExitVehicle = True
Objectives[0]mission_Actors[57]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[57]AlwaysFight = True
Objectives[0]mission_Actors[57]Seeing_Range = 30
Objectives[0]mission_Actors[57]Hearing_Range = 30
Objectives[0]mission_Actors[57]CombatMovement = Offensive
Objectives[0]mission_Actors[57]weapon = Wrench
Objectives[0]mission_Actors[57]Variation = Random
Objectives[0]mission_Actors[57]Task = 0
Objectives[0]mission_Actors[57]Task_Guard_Range = 5
Objectives[0]mission_Actors[57]Task_Stay_In_Range = True
Objectives[0]mission_Actors[57]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[57]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[57]Task_Scenario = NONE
Objectives[0]mission_Actors[58]Survive_Number = 0
Objectives[0]mission_Actors[58]Failed_Text = 
Objectives[0]mission_Actors[58]Remove_After = 0
Objectives[0]mission_Actors[58]positionX = 1372.164
Objectives[0]mission_Actors[58]positionY = -739.8562
Objectives[0]mission_Actors[58]positionZ = 67.23286
Objectives[0]mission_Actors[58]Heading = 345.0001
Objectives[0]mission_Actors[58]String_Name = g_m_m_chemwork_01
Objectives[0]mission_Actors[58]Relationship_Group = Enemy2
Objectives[0]mission_Actors[58]AddBlip = False
Objectives[0]mission_Actors[58]ShowCone = False
Objectives[0]mission_Actors[58]Invincible = False
Objectives[0]mission_Actors[58]SetHealth = 100
Objectives[0]mission_Actors[58]DieFromHeadShot = True
Objectives[0]mission_Actors[58]CanExitVehicle = True
Objectives[0]mission_Actors[58]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[58]AlwaysFight = True
Objectives[0]mission_Actors[58]Seeing_Range = 30
Objectives[0]mission_Actors[58]Hearing_Range = 30
Objectives[0]mission_Actors[58]CombatMovement = Offensive
Objectives[0]mission_Actors[58]weapon = Wrench
Objectives[0]mission_Actors[58]Variation = Random
Objectives[0]mission_Actors[58]Task = 0
Objectives[0]mission_Actors[58]Task_Guard_Range = 5
Objectives[0]mission_Actors[58]Task_Stay_In_Range = True
Objectives[0]mission_Actors[58]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[58]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[58]Task_Scenario = NONE
Objectives[0]mission_Actors[59]Survive_Number = 0
Objectives[0]mission_Actors[59]Failed_Text = 
Objectives[0]mission_Actors[59]Remove_After = 0
Objectives[0]mission_Actors[59]positionX = 1376.109
Objectives[0]mission_Actors[59]positionY = -739.8496
Objectives[0]mission_Actors[59]positionZ = 67.23286
Objectives[0]mission_Actors[59]Heading = 113.9935
Objectives[0]mission_Actors[59]String_Name = g_m_m_armboss_01
Objectives[0]mission_Actors[59]Relationship_Group = Enemy2
Objectives[0]mission_Actors[59]AddBlip = False
Objectives[0]mission_Actors[59]ShowCone = False
Objectives[0]mission_Actors[59]Invincible = False
Objectives[0]mission_Actors[59]SetHealth = 100
Objectives[0]mission_Actors[59]DieFromHeadShot = True
Objectives[0]mission_Actors[59]CanExitVehicle = True
Objectives[0]mission_Actors[59]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[59]AlwaysFight = True
Objectives[0]mission_Actors[59]Seeing_Range = 50
Objectives[0]mission_Actors[59]Hearing_Range = 50
Objectives[0]mission_Actors[59]CombatMovement = Defensive
Objectives[0]mission_Actors[59]weapon = Unarmed
Objectives[0]mission_Actors[59]Variation = Custom
Objectives[0]mission_Actors[59]Task = 3
Objectives[0]mission_Actors[59]Task_Guard_Range = 5
Objectives[0]mission_Actors[59]Task_Stay_In_Range = True
Objectives[0]mission_Actors[59]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[59]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[59]Task_Scenario = WORLD_HUMAN_DRUG_DEALER_HARD
Objectives[0]mission_Actors[59]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[59]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[59]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[59]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[59]COMPONENT_HAIR_DRAWABLE = 1
Objectives[0]mission_Actors[59]COMPONENT_HAIR_TEXTURE = 2
Objectives[0]mission_Actors[59]COMPONENT_TORSO_DRAWABLE = 1
Objectives[0]mission_Actors[59]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[59]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]mission_Actors[59]COMPONENT_LEGS_TEXTURE = 1
Objectives[0]mission_Actors[59]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[59]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[59]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[59]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[59]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[59]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[59]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[59]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[59]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[59]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[59]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[59]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[59]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[59]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[59]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[59]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[59]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[59]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[59]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[59]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[60]Survive_Number = 0
Objectives[0]mission_Actors[60]Failed_Text = 
Objectives[0]mission_Actors[60]Remove_After = 0
Objectives[0]mission_Actors[60]positionX = 1376.896
Objectives[0]mission_Actors[60]positionY = -740.4622
Objectives[0]mission_Actors[60]positionZ = 67.23286
Objectives[0]mission_Actors[60]Heading = 81.80322
Objectives[0]mission_Actors[60]String_Name = g_m_m_armboss_01
Objectives[0]mission_Actors[60]Relationship_Group = Enemy2
Objectives[0]mission_Actors[60]AddBlip = False
Objectives[0]mission_Actors[60]ShowCone = False
Objectives[0]mission_Actors[60]Invincible = False
Objectives[0]mission_Actors[60]SetHealth = 100
Objectives[0]mission_Actors[60]DieFromHeadShot = True
Objectives[0]mission_Actors[60]CanExitVehicle = True
Objectives[0]mission_Actors[60]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[60]AlwaysFight = True
Objectives[0]mission_Actors[60]Seeing_Range = 30
Objectives[0]mission_Actors[60]Hearing_Range = 30
Objectives[0]mission_Actors[60]CombatMovement = Offensive
Objectives[0]mission_Actors[60]weapon = CombatPistol
Objectives[0]mission_Actors[60]Variation = Random
Objectives[0]mission_Actors[60]Task = 0
Objectives[0]mission_Actors[60]Task_Guard_Range = 5
Objectives[0]mission_Actors[60]Task_Stay_In_Range = True
Objectives[0]mission_Actors[60]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[60]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[60]Task_Scenario = NONE
Objectives[0]mission_Actors[61]Survive_Number = 0
Objectives[0]mission_Actors[61]Failed_Text = 
Objectives[0]mission_Actors[61]Remove_After = 0
Objectives[0]mission_Actors[61]positionX = 1376.572
Objectives[0]mission_Actors[61]positionY = -739.4474
Objectives[0]mission_Actors[61]positionZ = 67.23286
Objectives[0]mission_Actors[61]Heading = 116.8032
Objectives[0]mission_Actors[61]String_Name = g_m_m_armboss_01
Objectives[0]mission_Actors[61]Relationship_Group = Enemy2
Objectives[0]mission_Actors[61]AddBlip = False
Objectives[0]mission_Actors[61]ShowCone = False
Objectives[0]mission_Actors[61]Invincible = False
Objectives[0]mission_Actors[61]SetHealth = 100
Objectives[0]mission_Actors[61]DieFromHeadShot = True
Objectives[0]mission_Actors[61]CanExitVehicle = True
Objectives[0]mission_Actors[61]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[61]AlwaysFight = True
Objectives[0]mission_Actors[61]Seeing_Range = 30
Objectives[0]mission_Actors[61]Hearing_Range = 30
Objectives[0]mission_Actors[61]CombatMovement = Offensive
Objectives[0]mission_Actors[61]weapon = CombatPistol
Objectives[0]mission_Actors[61]Variation = Random
Objectives[0]mission_Actors[61]Task = 0
Objectives[0]mission_Actors[61]Task_Guard_Range = 5
Objectives[0]mission_Actors[61]Task_Stay_In_Range = True
Objectives[0]mission_Actors[61]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[61]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[61]Task_Scenario = NONE
Objectives[0]mission_Actors[62]Survive_Number = 0
Objectives[0]mission_Actors[62]Failed_Text = 
Objectives[0]mission_Actors[62]Remove_After = 0
Objectives[0]mission_Actors[62]positionX = 1377.73
Objectives[0]mission_Actors[62]positionY = -741.5633
Objectives[0]mission_Actors[62]positionZ = 67.23286
Objectives[0]mission_Actors[62]Heading = 96.80322
Objectives[0]mission_Actors[62]String_Name = g_m_m_armgoon_01
Objectives[0]mission_Actors[62]Relationship_Group = Enemy2
Objectives[0]mission_Actors[62]AddBlip = False
Objectives[0]mission_Actors[62]ShowCone = False
Objectives[0]mission_Actors[62]Invincible = False
Objectives[0]mission_Actors[62]SetHealth = 100
Objectives[0]mission_Actors[62]DieFromHeadShot = True
Objectives[0]mission_Actors[62]CanExitVehicle = True
Objectives[0]mission_Actors[62]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[62]AlwaysFight = True
Objectives[0]mission_Actors[62]Seeing_Range = 30
Objectives[0]mission_Actors[62]Hearing_Range = 30
Objectives[0]mission_Actors[62]CombatMovement = Offensive
Objectives[0]mission_Actors[62]weapon = CombatPistol
Objectives[0]mission_Actors[62]Variation = Random
Objectives[0]mission_Actors[62]Task = 0
Objectives[0]mission_Actors[62]Task_Guard_Range = 5
Objectives[0]mission_Actors[62]Task_Stay_In_Range = True
Objectives[0]mission_Actors[62]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[62]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[62]Task_Scenario = NONE
Objectives[0]mission_Actors[63]Survive_Number = 0
Objectives[0]mission_Actors[63]Failed_Text = 
Objectives[0]mission_Actors[63]Remove_After = 0
Objectives[0]mission_Actors[63]positionX = 1377.654
Objectives[0]mission_Actors[63]positionY = -740.4604
Objectives[0]mission_Actors[63]positionZ = 67.23286
Objectives[0]mission_Actors[63]Heading = 96.80322
Objectives[0]mission_Actors[63]String_Name = g_m_m_armgoon_01
Objectives[0]mission_Actors[63]Relationship_Group = Enemy2
Objectives[0]mission_Actors[63]AddBlip = False
Objectives[0]mission_Actors[63]ShowCone = False
Objectives[0]mission_Actors[63]Invincible = False
Objectives[0]mission_Actors[63]SetHealth = 100
Objectives[0]mission_Actors[63]DieFromHeadShot = True
Objectives[0]mission_Actors[63]CanExitVehicle = True
Objectives[0]mission_Actors[63]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[63]AlwaysFight = True
Objectives[0]mission_Actors[63]Seeing_Range = 30
Objectives[0]mission_Actors[63]Hearing_Range = 30
Objectives[0]mission_Actors[63]CombatMovement = Offensive
Objectives[0]mission_Actors[63]weapon = CombatPistol
Objectives[0]mission_Actors[63]Variation = Random
Objectives[0]mission_Actors[63]Task = 0
Objectives[0]mission_Actors[63]Task_Guard_Range = 5
Objectives[0]mission_Actors[63]Task_Stay_In_Range = True
Objectives[0]mission_Actors[63]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[63]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[63]Task_Scenario = NONE
Objectives[0]mission_Actors[64]Survive_Number = 0
Objectives[0]mission_Actors[64]Failed_Text = 
Objectives[0]mission_Actors[64]Remove_After = 0
Objectives[0]mission_Actors[64]positionX = 1377.213
Objectives[0]mission_Actors[64]positionY = -739.3125
Objectives[0]mission_Actors[64]positionZ = 67.23286
Objectives[0]mission_Actors[64]Heading = 116.8032
Objectives[0]mission_Actors[64]String_Name = g_m_m_armgoon_01
Objectives[0]mission_Actors[64]Relationship_Group = Enemy2
Objectives[0]mission_Actors[64]AddBlip = False
Objectives[0]mission_Actors[64]ShowCone = False
Objectives[0]mission_Actors[64]Invincible = False
Objectives[0]mission_Actors[64]SetHealth = 100
Objectives[0]mission_Actors[64]DieFromHeadShot = True
Objectives[0]mission_Actors[64]CanExitVehicle = True
Objectives[0]mission_Actors[64]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[64]AlwaysFight = True
Objectives[0]mission_Actors[64]Seeing_Range = 30
Objectives[0]mission_Actors[64]Hearing_Range = 30
Objectives[0]mission_Actors[64]CombatMovement = Offensive
Objectives[0]mission_Actors[64]weapon = CombatPistol
Objectives[0]mission_Actors[64]Variation = Random
Objectives[0]mission_Actors[64]Task = 0
Objectives[0]mission_Actors[64]Task_Guard_Range = 5
Objectives[0]mission_Actors[64]Task_Stay_In_Range = True
Objectives[0]mission_Actors[64]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[64]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[64]Task_Scenario = NONE
Objectives[0]mission_Actors[65]Survive_Number = 0
Objectives[0]mission_Actors[65]Failed_Text = 
Objectives[0]mission_Actors[65]Remove_After = 0
Objectives[0]mission_Actors[65]positionX = 1376.394
Objectives[0]mission_Actors[65]positionY = -738.61
Objectives[0]mission_Actors[65]positionZ = 67.23286
Objectives[0]mission_Actors[65]Heading = 146.8032
Objectives[0]mission_Actors[65]String_Name = g_m_m_armgoon_01
Objectives[0]mission_Actors[65]Relationship_Group = Enemy2
Objectives[0]mission_Actors[65]AddBlip = False
Objectives[0]mission_Actors[65]ShowCone = False
Objectives[0]mission_Actors[65]Invincible = False
Objectives[0]mission_Actors[65]SetHealth = 100
Objectives[0]mission_Actors[65]DieFromHeadShot = True
Objectives[0]mission_Actors[65]CanExitVehicle = True
Objectives[0]mission_Actors[65]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[65]AlwaysFight = True
Objectives[0]mission_Actors[65]Seeing_Range = 30
Objectives[0]mission_Actors[65]Hearing_Range = 30
Objectives[0]mission_Actors[65]CombatMovement = Offensive
Objectives[0]mission_Actors[65]weapon = CombatPistol
Objectives[0]mission_Actors[65]Variation = Random
Objectives[0]mission_Actors[65]Task = 0
Objectives[0]mission_Actors[65]Task_Guard_Range = 5
Objectives[0]mission_Actors[65]Task_Stay_In_Range = True
Objectives[0]mission_Actors[65]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[65]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[65]Task_Scenario = NONE
Objectives[0]mission_Vehicles = 20
Objectives[0]mission_Vehicles[0]positionX = 969.5395
Objectives[0]mission_Vehicles[0]positionY = -124.9461
Objectives[0]mission_Vehicles[0]positionZ = 74.26346
Objectives[0]mission_Vehicles[0]Heading = 139.8144
Objectives[0]mission_Vehicles[0]Name = Baller
Objectives[0]mission_Vehicles[0]Model = baller2
Objectives[0]mission_Vehicles[0]PrimaryColor = MetallicChocoBrown
Objectives[0]mission_Vehicles[0]SecondaryColor = MetaillicVDarkBlue
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 0
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = Vehicle was destroyed.
Objectives[0]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 1
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[0]mission_Vehicles[1]positionX = 858.4383
Objectives[0]mission_Vehicles[1]positionY = -934.0822
Objectives[0]mission_Vehicles[1]positionZ = 25.79613
Objectives[0]mission_Vehicles[1]Heading = 6.433892E-06
Objectives[0]mission_Vehicles[1]Name = Cognoscenti 55 (Armored)
Objectives[0]mission_Vehicles[1]Model = cog552
Objectives[0]mission_Vehicles[1]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[1]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[1]HasPearlescent = False
Objectives[0]mission_Vehicles[1]Livery = 0
Objectives[0]mission_Vehicles[1]DirtLevel = 0
Objectives[0]mission_Vehicles[1]LockedForPlayer = False
Objectives[0]mission_Vehicles[1]Locked = False
Objectives[0]mission_Vehicles[1]Alarm = True
Objectives[0]mission_Vehicles[1]HotWired = True
Objectives[0]mission_Vehicles[1]Invincible = False
Objectives[0]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[1]Remove_After = 0
Objectives[0]mission_Vehicles[1]Survive_Number = 0
Objectives[0]mission_Vehicles[1]Failed_Text = ~r~Vehicle was destroyed
Objectives[0]mission_Vehicles[1]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[1]NeededForVehicleObjectiveNumber[0] = 6
Objectives[0]mission_Vehicles[1]NeededForVehicleIndex[0] = 1
Objectives[0]mission_Vehicles[2]positionX = 726.8788
Objectives[0]mission_Vehicles[2]positionY = -1268.03
Objectives[0]mission_Vehicles[2]positionZ = 25.90655
Objectives[0]mission_Vehicles[2]Heading = 0.02357404
Objectives[0]mission_Vehicles[2]Name = Granger
Objectives[0]mission_Vehicles[2]Model = granger
Objectives[0]mission_Vehicles[2]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[2]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[2]HasPearlescent = False
Objectives[0]mission_Vehicles[2]Livery = 0
Objectives[0]mission_Vehicles[2]DirtLevel = 0
Objectives[0]mission_Vehicles[2]LockedForPlayer = False
Objectives[0]mission_Vehicles[2]Locked = True
Objectives[0]mission_Vehicles[2]Alarm = True
Objectives[0]mission_Vehicles[2]HotWired = True
Objectives[0]mission_Vehicles[2]Invincible = False
Objectives[0]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[2]Remove_After = 0
Objectives[0]mission_Vehicles[2]Survive_Number = 0
Objectives[0]mission_Vehicles[2]Failed_Text = 
Objectives[0]mission_Vehicles[2]NeededForActorsCount = 1
Objectives[0]mission_Vehicles[2]NeededForActorObjectiveNumber[0] = 0
Objectives[0]mission_Vehicles[2]NeededForActorIndex[0] = 21
Objectives[0]mission_Vehicles[2]NeededForActorTaskIndex[0] = 0
Objectives[0]mission_Vehicles[2]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[2]NeededForVehicleObjectiveNumber[0] = 9
Objectives[0]mission_Vehicles[2]NeededForVehicleIndex[0] = 2
Objectives[0]mission_Vehicles[3]positionX = 722.2296
Objectives[0]mission_Vehicles[3]positionY = -1267.862
Objectives[0]mission_Vehicles[3]positionZ = 25.86267
Objectives[0]mission_Vehicles[3]Heading = 0.1506406
Objectives[0]mission_Vehicles[3]Name = Granger
Objectives[0]mission_Vehicles[3]Model = granger
Objectives[0]mission_Vehicles[3]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[3]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[3]HasPearlescent = False
Objectives[0]mission_Vehicles[3]Livery = 0
Objectives[0]mission_Vehicles[3]DirtLevel = 0
Objectives[0]mission_Vehicles[3]LockedForPlayer = False
Objectives[0]mission_Vehicles[3]Locked = True
Objectives[0]mission_Vehicles[3]Alarm = True
Objectives[0]mission_Vehicles[3]HotWired = True
Objectives[0]mission_Vehicles[3]Invincible = False
Objectives[0]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[3]Remove_After = 0
Objectives[0]mission_Vehicles[3]Survive_Number = 0
Objectives[0]mission_Vehicles[3]Failed_Text = 
Objectives[0]mission_Vehicles[3]NeededForActorsCount = 1
Objectives[0]mission_Vehicles[3]NeededForActorObjectiveNumber[0] = 0
Objectives[0]mission_Vehicles[3]NeededForActorIndex[0] = 20
Objectives[0]mission_Vehicles[3]NeededForActorTaskIndex[0] = 0
Objectives[0]mission_Vehicles[3]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[3]NeededForVehicleObjectiveNumber[0] = 9
Objectives[0]mission_Vehicles[3]NeededForVehicleIndex[0] = 3
Objectives[0]mission_Vehicles[4]positionX = 725.7455
Objectives[0]mission_Vehicles[4]positionY = -1286.091
Objectives[0]mission_Vehicles[4]positionZ = 26.05347
Objectives[0]mission_Vehicles[4]Heading = 90.00002
Objectives[0]mission_Vehicles[4]Name = Bobcat XL
Objectives[0]mission_Vehicles[4]Model = bobcatxl
Objectives[0]mission_Vehicles[4]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[4]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[4]HasPearlescent = False
Objectives[0]mission_Vehicles[4]Livery = 0
Objectives[0]mission_Vehicles[4]DirtLevel = 0
Objectives[0]mission_Vehicles[4]LockedForPlayer = False
Objectives[0]mission_Vehicles[4]Locked = True
Objectives[0]mission_Vehicles[4]Alarm = True
Objectives[0]mission_Vehicles[4]HotWired = True
Objectives[0]mission_Vehicles[4]Invincible = False
Objectives[0]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[4]Remove_After = 0
Objectives[0]mission_Vehicles[4]Survive_Number = 0
Objectives[0]mission_Vehicles[4]Failed_Text = 
Objectives[0]mission_Vehicles[5]positionX = 725.5862
Objectives[0]mission_Vehicles[5]positionY = -1290.802
Objectives[0]mission_Vehicles[5]positionZ = 26.05347
Objectives[0]mission_Vehicles[5]Heading = 90
Objectives[0]mission_Vehicles[5]Name = Bobcat XL
Objectives[0]mission_Vehicles[5]Model = bobcatxl
Objectives[0]mission_Vehicles[5]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[5]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[5]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[5]HasPearlescent = False
Objectives[0]mission_Vehicles[5]Livery = 0
Objectives[0]mission_Vehicles[5]DirtLevel = 0
Objectives[0]mission_Vehicles[5]LockedForPlayer = False
Objectives[0]mission_Vehicles[5]Locked = True
Objectives[0]mission_Vehicles[5]Alarm = True
Objectives[0]mission_Vehicles[5]HotWired = True
Objectives[0]mission_Vehicles[5]Invincible = False
Objectives[0]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[5]Remove_After = 0
Objectives[0]mission_Vehicles[5]Survive_Number = 0
Objectives[0]mission_Vehicles[5]Failed_Text = 
Objectives[0]mission_Vehicles[6]positionX = 716.7173
Objectives[0]mission_Vehicles[6]positionY = -1267.522
Objectives[0]mission_Vehicles[6]positionZ = 25.96698
Objectives[0]mission_Vehicles[6]Heading = 359.8394
Objectives[0]mission_Vehicles[6]Name = Burrito
Objectives[0]mission_Vehicles[6]Model = burrito3
Objectives[0]mission_Vehicles[6]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[6]SecondaryColor = Salmonpink
Objectives[0]mission_Vehicles[6]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[6]HasPearlescent = False
Objectives[0]mission_Vehicles[6]Livery = 0
Objectives[0]mission_Vehicles[6]DirtLevel = 0
Objectives[0]mission_Vehicles[6]LockedForPlayer = False
Objectives[0]mission_Vehicles[6]Locked = True
Objectives[0]mission_Vehicles[6]Alarm = True
Objectives[0]mission_Vehicles[6]HotWired = True
Objectives[0]mission_Vehicles[6]Invincible = False
Objectives[0]mission_Vehicles[6]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[6]Remove_After = 0
Objectives[0]mission_Vehicles[6]Survive_Number = 0
Objectives[0]mission_Vehicles[6]Failed_Text = 
Objectives[0]mission_Vehicles[6]NeededForActorsCount = 1
Objectives[0]mission_Vehicles[6]NeededForActorObjectiveNumber[0] = 0
Objectives[0]mission_Vehicles[6]NeededForActorIndex[0] = 22
Objectives[0]mission_Vehicles[6]NeededForActorTaskIndex[0] = 0
Objectives[0]mission_Vehicles[6]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[6]NeededForVehicleObjectiveNumber[0] = 9
Objectives[0]mission_Vehicles[6]NeededForVehicleIndex[0] = 6
Objectives[0]mission_Vehicles[7]positionX = 1016.626
Objectives[0]mission_Vehicles[7]positionY = -457.9523
Objectives[0]mission_Vehicles[7]positionZ = 63.9724
Objectives[0]mission_Vehicles[7]Heading = 34.4088
Objectives[0]mission_Vehicles[7]Name = Burrito
Objectives[0]mission_Vehicles[7]Model = burrito3
Objectives[0]mission_Vehicles[7]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[7]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[7]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[7]HasPearlescent = False
Objectives[0]mission_Vehicles[7]Livery = 16
Objectives[0]mission_Vehicles[7]DirtLevel = 0
Objectives[0]mission_Vehicles[7]LockedForPlayer = False
Objectives[0]mission_Vehicles[7]Locked = False
Objectives[0]mission_Vehicles[7]Alarm = False
Objectives[0]mission_Vehicles[7]HotWired = False
Objectives[0]mission_Vehicles[7]Invincible = True
Objectives[0]mission_Vehicles[7]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[7]Remove_After = 0
Objectives[0]mission_Vehicles[7]Survive_Number = 0
Objectives[0]mission_Vehicles[7]Failed_Text = 
Objectives[0]mission_Vehicles[7]NeededForActorsCount = 3
Objectives[0]mission_Vehicles[7]NeededForActorObjectiveNumber[0] = 0
Objectives[0]mission_Vehicles[7]NeededForActorIndex[0] = 23
Objectives[0]mission_Vehicles[7]NeededForActorTaskIndex[0] = 0
Objectives[0]mission_Vehicles[7]NeededForActorObjectiveNumber[1] = 0
Objectives[0]mission_Vehicles[7]NeededForActorIndex[1] = 25
Objectives[0]mission_Vehicles[7]NeededForActorTaskIndex[1] = 0
Objectives[0]mission_Vehicles[7]NeededForActorObjectiveNumber[2] = 0
Objectives[0]mission_Vehicles[7]NeededForActorIndex[2] = 24
Objectives[0]mission_Vehicles[7]NeededForActorTaskIndex[2] = 0
Objectives[0]mission_Vehicles[8]positionX = 1375.223
Objectives[0]mission_Vehicles[8]positionY = -729.2199
Objectives[0]mission_Vehicles[8]positionZ = 66.51921
Objectives[0]mission_Vehicles[8]Heading = 95.071
Objectives[0]mission_Vehicles[8]Name = Blade
Objectives[0]mission_Vehicles[8]Model = blade
Objectives[0]mission_Vehicles[8]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[8]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[8]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[8]HasPearlescent = False
Objectives[0]mission_Vehicles[8]Livery = 16
Objectives[0]mission_Vehicles[8]DirtLevel = 0
Objectives[0]mission_Vehicles[8]LockedForPlayer = False
Objectives[0]mission_Vehicles[8]Locked = False
Objectives[0]mission_Vehicles[8]Alarm = False
Objectives[0]mission_Vehicles[8]HotWired = False
Objectives[0]mission_Vehicles[8]Invincible = False
Objectives[0]mission_Vehicles[8]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[8]Remove_After = 0
Objectives[0]mission_Vehicles[8]Survive_Number = 0
Objectives[0]mission_Vehicles[8]Failed_Text = 
Objectives[0]mission_Vehicles[9]positionX = 1381.071
Objectives[0]mission_Vehicles[9]positionY = -730.6923
Objectives[0]mission_Vehicles[9]positionZ = 66.44283
Objectives[0]mission_Vehicles[9]Heading = 64.80635
Objectives[0]mission_Vehicles[9]Name = Buccaneer
Objectives[0]mission_Vehicles[9]Model = buccaneer
Objectives[0]mission_Vehicles[9]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[9]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[9]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[9]HasPearlescent = False
Objectives[0]mission_Vehicles[9]Livery = 16
Objectives[0]mission_Vehicles[9]DirtLevel = 0
Objectives[0]mission_Vehicles[9]LockedForPlayer = False
Objectives[0]mission_Vehicles[9]Locked = False
Objectives[0]mission_Vehicles[9]Alarm = False
Objectives[0]mission_Vehicles[9]HotWired = False
Objectives[0]mission_Vehicles[9]Invincible = False
Objectives[0]mission_Vehicles[9]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[9]Remove_After = 0
Objectives[0]mission_Vehicles[9]Survive_Number = 0
Objectives[0]mission_Vehicles[9]Failed_Text = 
Objectives[0]mission_Vehicles[10]positionX = 1385.983
Objectives[0]mission_Vehicles[10]positionY = -735.8865
Objectives[0]mission_Vehicles[10]positionZ = 66.5817
Objectives[0]mission_Vehicles[10]Heading = 24.69063
Objectives[0]mission_Vehicles[10]Name = Chino
Objectives[0]mission_Vehicles[10]Model = chino
Objectives[0]mission_Vehicles[10]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[10]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[10]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[10]HasPearlescent = False
Objectives[0]mission_Vehicles[10]Livery = 16
Objectives[0]mission_Vehicles[10]DirtLevel = 0
Objectives[0]mission_Vehicles[10]LockedForPlayer = False
Objectives[0]mission_Vehicles[10]Locked = False
Objectives[0]mission_Vehicles[10]Alarm = False
Objectives[0]mission_Vehicles[10]HotWired = False
Objectives[0]mission_Vehicles[10]Invincible = False
Objectives[0]mission_Vehicles[10]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[10]Remove_After = 0
Objectives[0]mission_Vehicles[10]Survive_Number = 0
Objectives[0]mission_Vehicles[10]Failed_Text = 
Objectives[0]mission_Vehicles[11]positionX = 1386.949
Objectives[0]mission_Vehicles[11]positionY = -739.8375
Objectives[0]mission_Vehicles[11]positionZ = 66.57551
Objectives[0]mission_Vehicles[11]Heading = 85.38184
Objectives[0]mission_Vehicles[11]Name = Blazer Lifeguard
Objectives[0]mission_Vehicles[11]Model = blazer2
Objectives[0]mission_Vehicles[11]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[11]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[11]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[11]HasPearlescent = False
Objectives[0]mission_Vehicles[11]Livery = 16
Objectives[0]mission_Vehicles[11]DirtLevel = 0
Objectives[0]mission_Vehicles[11]LockedForPlayer = False
Objectives[0]mission_Vehicles[11]Locked = False
Objectives[0]mission_Vehicles[11]Alarm = False
Objectives[0]mission_Vehicles[11]HotWired = False
Objectives[0]mission_Vehicles[11]Invincible = False
Objectives[0]mission_Vehicles[11]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[11]Remove_After = 0
Objectives[0]mission_Vehicles[11]Survive_Number = 0
Objectives[0]mission_Vehicles[11]Failed_Text = 
Objectives[0]mission_Vehicles[12]positionX = 1386.482
Objectives[0]mission_Vehicles[12]positionY = -742.2134
Objectives[0]mission_Vehicles[12]positionZ = 66.59044
Objectives[0]mission_Vehicles[12]Heading = 65.08187
Objectives[0]mission_Vehicles[12]Name = Blazer Lifeguard
Objectives[0]mission_Vehicles[12]Model = blazer2
Objectives[0]mission_Vehicles[12]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[12]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[12]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[12]HasPearlescent = False
Objectives[0]mission_Vehicles[12]Livery = 16
Objectives[0]mission_Vehicles[12]DirtLevel = 0
Objectives[0]mission_Vehicles[12]LockedForPlayer = False
Objectives[0]mission_Vehicles[12]Locked = False
Objectives[0]mission_Vehicles[12]Alarm = False
Objectives[0]mission_Vehicles[12]HotWired = False
Objectives[0]mission_Vehicles[12]Invincible = False
Objectives[0]mission_Vehicles[12]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[12]Remove_After = 0
Objectives[0]mission_Vehicles[12]Survive_Number = 0
Objectives[0]mission_Vehicles[12]Failed_Text = 
Objectives[0]mission_Vehicles[13]positionX = 1385.241
Objectives[0]mission_Vehicles[13]positionY = -744.6552
Objectives[0]mission_Vehicles[13]positionZ = 66.60899
Objectives[0]mission_Vehicles[13]Heading = 55.19374
Objectives[0]mission_Vehicles[13]Name = Blazer Lifeguard
Objectives[0]mission_Vehicles[13]Model = blazer2
Objectives[0]mission_Vehicles[13]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[13]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[13]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[13]HasPearlescent = False
Objectives[0]mission_Vehicles[13]Livery = 16
Objectives[0]mission_Vehicles[13]DirtLevel = 0
Objectives[0]mission_Vehicles[13]LockedForPlayer = False
Objectives[0]mission_Vehicles[13]Locked = False
Objectives[0]mission_Vehicles[13]Alarm = False
Objectives[0]mission_Vehicles[13]HotWired = False
Objectives[0]mission_Vehicles[13]Invincible = False
Objectives[0]mission_Vehicles[13]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[13]Remove_After = 0
Objectives[0]mission_Vehicles[13]Survive_Number = 0
Objectives[0]mission_Vehicles[13]Failed_Text = 
Objectives[0]mission_Vehicles[14]positionX = 1301.204
Objectives[0]mission_Vehicles[14]positionY = -713.7056
Objectives[0]mission_Vehicles[14]positionZ = 64.72455
Objectives[0]mission_Vehicles[14]Heading = 64.76249
Objectives[0]mission_Vehicles[14]Name = Baller
Objectives[0]mission_Vehicles[14]Model = baller
Objectives[0]mission_Vehicles[14]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[14]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[14]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[14]HasPearlescent = False
Objectives[0]mission_Vehicles[14]Livery = 16
Objectives[0]mission_Vehicles[14]DirtLevel = 0
Objectives[0]mission_Vehicles[14]LockedForPlayer = False
Objectives[0]mission_Vehicles[14]Locked = False
Objectives[0]mission_Vehicles[14]Alarm = False
Objectives[0]mission_Vehicles[14]HotWired = False
Objectives[0]mission_Vehicles[14]Invincible = False
Objectives[0]mission_Vehicles[14]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[14]Remove_After = 0
Objectives[0]mission_Vehicles[14]Survive_Number = 0
Objectives[0]mission_Vehicles[14]Failed_Text = 
Objectives[0]mission_Vehicles[15]positionX = 1298.56
Objectives[0]mission_Vehicles[15]positionY = -719.9528
Objectives[0]mission_Vehicles[15]positionZ = 64.59952
Objectives[0]mission_Vehicles[15]Heading = 244.7486
Objectives[0]mission_Vehicles[15]Name = Baller
Objectives[0]mission_Vehicles[15]Model = baller
Objectives[0]mission_Vehicles[15]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[15]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[15]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[15]HasPearlescent = False
Objectives[0]mission_Vehicles[15]Livery = 16
Objectives[0]mission_Vehicles[15]DirtLevel = 0
Objectives[0]mission_Vehicles[15]LockedForPlayer = False
Objectives[0]mission_Vehicles[15]Locked = False
Objectives[0]mission_Vehicles[15]Alarm = False
Objectives[0]mission_Vehicles[15]HotWired = False
Objectives[0]mission_Vehicles[15]Invincible = False
Objectives[0]mission_Vehicles[15]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[15]Remove_After = 0
Objectives[0]mission_Vehicles[15]Survive_Number = 0
Objectives[0]mission_Vehicles[15]Failed_Text = 
Objectives[0]mission_Vehicles[16]positionX = 1369.231
Objectives[0]mission_Vehicles[16]positionY = -736.9294
Objectives[0]mission_Vehicles[16]positionZ = 67.46819
Objectives[0]mission_Vehicles[16]Heading = 265.0009
Objectives[0]mission_Vehicles[16]Name = Mule
Objectives[0]mission_Vehicles[16]Model = mule3
Objectives[0]mission_Vehicles[16]PrimaryColor = MetaillicVDarkBlue
Objectives[0]mission_Vehicles[16]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[16]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[16]HasPearlescent = False
Objectives[0]mission_Vehicles[16]Livery = 16
Objectives[0]mission_Vehicles[16]DirtLevel = 0
Objectives[0]mission_Vehicles[16]LockedForPlayer = False
Objectives[0]mission_Vehicles[16]Locked = False
Objectives[0]mission_Vehicles[16]Alarm = False
Objectives[0]mission_Vehicles[16]HotWired = False
Objectives[0]mission_Vehicles[16]Invincible = False
Objectives[0]mission_Vehicles[16]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[16]Remove_After = 0
Objectives[0]mission_Vehicles[16]Survive_Number = 0
Objectives[0]mission_Vehicles[16]Failed_Text = 
Objectives[0]mission_Vehicles[17]positionX = 1369.083
Objectives[0]mission_Vehicles[17]positionY = -740.6312
Objectives[0]mission_Vehicles[17]positionZ = 67.4678
Objectives[0]mission_Vehicles[17]Heading = 260.0416
Objectives[0]mission_Vehicles[17]Name = Mule
Objectives[0]mission_Vehicles[17]Model = mule3
Objectives[0]mission_Vehicles[17]PrimaryColor = MetaillicVDarkBlue
Objectives[0]mission_Vehicles[17]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[17]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[17]HasPearlescent = False
Objectives[0]mission_Vehicles[17]Livery = 16
Objectives[0]mission_Vehicles[17]DirtLevel = 0
Objectives[0]mission_Vehicles[17]LockedForPlayer = False
Objectives[0]mission_Vehicles[17]Locked = False
Objectives[0]mission_Vehicles[17]Alarm = False
Objectives[0]mission_Vehicles[17]HotWired = False
Objectives[0]mission_Vehicles[17]Invincible = False
Objectives[0]mission_Vehicles[17]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[17]Remove_After = 0
Objectives[0]mission_Vehicles[17]Survive_Number = 0
Objectives[0]mission_Vehicles[17]Failed_Text = 
Objectives[0]mission_Vehicles[17]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[17]NeededForVehicleObjectiveNumber[0] = 15
Objectives[0]mission_Vehicles[17]NeededForVehicleIndex[0] = 17
Objectives[0]mission_Vehicles[18]positionX = 1358.461
Objectives[0]mission_Vehicles[18]positionY = -737.5687
Objectives[0]mission_Vehicles[18]positionZ = 67.35701
Objectives[0]mission_Vehicles[18]Heading = 354.9296
Objectives[0]mission_Vehicles[18]Name = Dock Handler
Objectives[0]mission_Vehicles[18]Model = handler
Objectives[0]mission_Vehicles[18]PrimaryColor = MetallicRaceYellow
Objectives[0]mission_Vehicles[18]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[18]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[18]HasPearlescent = False
Objectives[0]mission_Vehicles[18]Livery = 16
Objectives[0]mission_Vehicles[18]DirtLevel = 0
Objectives[0]mission_Vehicles[18]LockedForPlayer = True
Objectives[0]mission_Vehicles[18]Locked = True
Objectives[0]mission_Vehicles[18]Alarm = True
Objectives[0]mission_Vehicles[18]HotWired = True
Objectives[0]mission_Vehicles[18]Invincible = False
Objectives[0]mission_Vehicles[18]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[18]Remove_After = 0
Objectives[0]mission_Vehicles[18]Survive_Number = 0
Objectives[0]mission_Vehicles[18]Failed_Text = 
Objectives[0]mission_Vehicles[19]positionX = 1359.983
Objectives[0]mission_Vehicles[19]positionY = -718.1595
Objectives[0]mission_Vehicles[19]positionZ = 66.85956
Objectives[0]mission_Vehicles[19]Heading = 15.87019
Objectives[0]mission_Vehicles[19]Name = Mixer
Objectives[0]mission_Vehicles[19]Model = mixer2
Objectives[0]mission_Vehicles[19]PrimaryColor = MetallicRaceYellow
Objectives[0]mission_Vehicles[19]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[19]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[19]HasPearlescent = False
Objectives[0]mission_Vehicles[19]Livery = 16
Objectives[0]mission_Vehicles[19]DirtLevel = 0
Objectives[0]mission_Vehicles[19]LockedForPlayer = False
Objectives[0]mission_Vehicles[19]Locked = False
Objectives[0]mission_Vehicles[19]Alarm = False
Objectives[0]mission_Vehicles[19]HotWired = False
Objectives[0]mission_Vehicles[19]Invincible = False
Objectives[0]mission_Vehicles[19]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[19]Remove_After = 0
Objectives[0]mission_Vehicles[19]Survive_Number = 0
Objectives[0]mission_Vehicles[19]Failed_Text = 
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 14
Objectives[0]mission_Props[0]Model = sm_prop_smug_crate_01a
Objectives[0]mission_Props[0]PlaceOnGround = False
Objectives[0]mission_Props[0]FreesePosition = False
Objectives[0]mission_Props[0]positionX = 850.0897
Objectives[0]mission_Props[0]positionY = -941.1902
Objectives[0]mission_Props[0]positionZ = 25.28093
Objectives[0]mission_Props[0]rotationX = 0
Objectives[0]mission_Props[0]rotationY = 0
Objectives[0]mission_Props[0]rotationZ = -90
Objectives[0]mission_Props[0]Needed_For_Prop_Objective_Count = 1
Objectives[0]mission_Props[0]ObjectiveNumber[0] = 5
Objectives[0]mission_Props[1]Model = prop_cardbordbox_03a
Objectives[0]mission_Props[1]PlaceOnGround = False
Objectives[0]mission_Props[1]FreesePosition = False
Objectives[0]mission_Props[1]positionX = 851.1699
Objectives[0]mission_Props[1]positionY = -940.7602
Objectives[0]mission_Props[1]positionZ = 25.28117
Objectives[0]mission_Props[1]rotationX = 0
Objectives[0]mission_Props[1]rotationY = 0
Objectives[0]mission_Props[1]rotationZ = 0
Objectives[0]mission_Props[2]Model = prop_laptop_01a
Objectives[0]mission_Props[2]PlaceOnGround = False
Objectives[0]mission_Props[2]FreesePosition = True
Objectives[0]mission_Props[2]positionX = 849.8594
Objectives[0]mission_Props[2]positionY = -938.4678
Objectives[0]mission_Props[2]positionZ = 25.28167
Objectives[0]mission_Props[2]rotationX = 0
Objectives[0]mission_Props[2]rotationY = 0
Objectives[0]mission_Props[2]rotationZ = 90
Objectives[0]mission_Props[3]Model = v_ilev_gangsafe
Objectives[0]mission_Props[3]PlaceOnGround = False
Objectives[0]mission_Props[3]FreesePosition = True
Objectives[0]mission_Props[3]positionX = 714.7777
Objectives[0]mission_Props[3]positionY = -1263.121
Objectives[0]mission_Props[3]positionZ = 25.90452
Objectives[0]mission_Props[3]rotationX = 0
Objectives[0]mission_Props[3]rotationY = 0
Objectives[0]mission_Props[3]rotationZ = 90
Objectives[0]mission_Props[4]Model = v_ilev_gangsafedoor
Objectives[0]mission_Props[4]PlaceOnGround = False
Objectives[0]mission_Props[4]FreesePosition = True
Objectives[0]mission_Props[4]positionX = 714.7777
Objectives[0]mission_Props[4]positionY = -1263.121
Objectives[0]mission_Props[4]positionZ = 25.80794
Objectives[0]mission_Props[4]rotationX = 0
Objectives[0]mission_Props[4]rotationY = 0
Objectives[0]mission_Props[4]rotationZ = 90
Objectives[0]mission_Props[5]Model = prop_roadcone02c
Objectives[0]mission_Props[5]PlaceOnGround = False
Objectives[0]mission_Props[5]FreesePosition = True
Objectives[0]mission_Props[5]positionX = 1294.821
Objectives[0]mission_Props[5]positionY = -708.9955
Objectives[0]mission_Props[5]positionZ = 63.68323
Objectives[0]mission_Props[5]rotationX = 0
Objectives[0]mission_Props[5]rotationY = 0
Objectives[0]mission_Props[5]rotationZ = -25.00001
Objectives[0]mission_Props[6]Model = prop_roadcone02c
Objectives[0]mission_Props[6]PlaceOnGround = False
Objectives[0]mission_Props[6]FreesePosition = True
Objectives[0]mission_Props[6]positionX = 1294.182
Objectives[0]mission_Props[6]positionY = -710.1049
Objectives[0]mission_Props[6]positionZ = 63.73888
Objectives[0]mission_Props[6]rotationX = 0
Objectives[0]mission_Props[6]rotationY = 0
Objectives[0]mission_Props[6]rotationZ = -25.00001
Objectives[0]mission_Props[7]Model = prop_roadcone02c
Objectives[0]mission_Props[7]PlaceOnGround = False
Objectives[0]mission_Props[7]FreesePosition = True
Objectives[0]mission_Props[7]positionX = 1293.439
Objectives[0]mission_Props[7]positionY = -711.3939
Objectives[0]mission_Props[7]positionZ = 63.74276
Objectives[0]mission_Props[7]rotationX = 0
Objectives[0]mission_Props[7]rotationY = 0
Objectives[0]mission_Props[7]rotationZ = -25.00001
Objectives[0]mission_Props[8]Model = prop_roadcone02c
Objectives[0]mission_Props[8]PlaceOnGround = False
Objectives[0]mission_Props[8]FreesePosition = True
Objectives[0]mission_Props[8]positionX = 1292.658
Objectives[0]mission_Props[8]positionY = -712.7574
Objectives[0]mission_Props[8]positionZ = 63.76482
Objectives[0]mission_Props[8]rotationX = 0
Objectives[0]mission_Props[8]rotationY = 0
Objectives[0]mission_Props[8]rotationZ = -25.00001
Objectives[0]mission_Props[9]Model = prop_roadcone02c
Objectives[0]mission_Props[9]PlaceOnGround = False
Objectives[0]mission_Props[9]FreesePosition = True
Objectives[0]mission_Props[9]positionX = 1292.011
Objectives[0]mission_Props[9]positionY = -713.9839
Objectives[0]mission_Props[9]positionZ = 63.73056
Objectives[0]mission_Props[9]rotationX = 0
Objectives[0]mission_Props[9]rotationY = 0
Objectives[0]mission_Props[9]rotationZ = -25.00001
Objectives[0]mission_Props[10]Model = prop_roadcone02c
Objectives[0]mission_Props[10]PlaceOnGround = False
Objectives[0]mission_Props[10]FreesePosition = True
Objectives[0]mission_Props[10]positionX = 1291.478
Objectives[0]mission_Props[10]positionY = -715.2954
Objectives[0]mission_Props[10]positionZ = 63.70623
Objectives[0]mission_Props[10]rotationX = 3.441928
Objectives[0]mission_Props[10]rotationY = -1.24668
Objectives[0]mission_Props[10]rotationZ = -24.96255
Objectives[0]mission_Props[11]Model = prop_roadcone02c
Objectives[0]mission_Props[11]PlaceOnGround = False
Objectives[0]mission_Props[11]FreesePosition = True
Objectives[0]mission_Props[11]positionX = 1290.731
Objectives[0]mission_Props[11]positionY = -716.5253
Objectives[0]mission_Props[11]positionZ = 63.61677
Objectives[0]mission_Props[11]rotationX = 3.441928
Objectives[0]mission_Props[11]rotationY = -1.24668
Objectives[0]mission_Props[11]rotationZ = -24.96255
Objectives[0]mission_Props[12]Model = prop_roadcone02c
Objectives[0]mission_Props[12]PlaceOnGround = False
Objectives[0]mission_Props[12]FreesePosition = True
Objectives[0]mission_Props[12]positionX = 1290.002
Objectives[0]mission_Props[12]positionY = -717.727
Objectives[0]mission_Props[12]positionZ = 63.58063
Objectives[0]mission_Props[12]rotationX = 0
Objectives[0]mission_Props[12]rotationY = 0
Objectives[0]mission_Props[12]rotationZ = -25.00001
Objectives[0]mission_Props[13]Model = prop_roadcone02c
Objectives[0]mission_Props[13]PlaceOnGround = False
Objectives[0]mission_Props[13]FreesePosition = True
Objectives[0]mission_Props[13]positionX = 1295.355
Objectives[0]mission_Props[13]positionY = -707.9619
Objectives[0]mission_Props[13]positionZ = 63.64989
Objectives[0]mission_Props[13]rotationX = 0
Objectives[0]mission_Props[13]rotationY = 0
Objectives[0]mission_Props[13]rotationZ = -25.00001
Objectives[0]mission_Pickup_Props_Count = 12
Objectives[0]mission_Pickup_Props[0]Model = PICKUP_WEAPON_PETROLCAN
Objectives[0]mission_Pickup_Props[0]Value = 99999
Objectives[0]mission_Pickup_Props[0]positionX = 729.623
Objectives[0]mission_Pickup_Props[0]positionY = -1272.419
Objectives[0]mission_Pickup_Props[0]positionZ = 25.79427
Objectives[0]mission_Pickup_Props[0]rotationX = 0
Objectives[0]mission_Pickup_Props[0]rotationY = 0
Objectives[0]mission_Pickup_Props[0]rotationZ = 35.01208
Objectives[0]mission_Pickup_Props[1]Model = PICKUP_WEAPON_PETROLCAN
Objectives[0]mission_Pickup_Props[1]Value = 99999
Objectives[0]mission_Pickup_Props[1]positionX = 729.1835
Objectives[0]mission_Pickup_Props[1]positionY = -1272.708
Objectives[0]mission_Pickup_Props[1]positionZ = 25.79427
Objectives[0]mission_Pickup_Props[1]rotationX = 0
Objectives[0]mission_Pickup_Props[1]rotationY = 0
Objectives[0]mission_Pickup_Props[1]rotationZ = 35.01208
Objectives[0]mission_Pickup_Props[2]Model = PICKUP_WEAPON_PETROLCAN
Objectives[0]mission_Pickup_Props[2]Value = 99999
Objectives[0]mission_Pickup_Props[2]positionX = 728.7319
Objectives[0]mission_Pickup_Props[2]positionY = -1272.978
Objectives[0]mission_Pickup_Props[2]positionZ = 25.79427
Objectives[0]mission_Pickup_Props[2]rotationX = 0
Objectives[0]mission_Pickup_Props[2]rotationY = 0
Objectives[0]mission_Pickup_Props[2]rotationZ = 35.01208
Objectives[0]mission_Pickup_Props[3]Model = PICKUP_WEAPON_STICKYBOMB
Objectives[0]mission_Pickup_Props[3]Value = 99999
Objectives[0]mission_Pickup_Props[3]positionX = 721.2505
Objectives[0]mission_Pickup_Props[3]positionY = -1258.662
Objectives[0]mission_Pickup_Props[3]positionZ = 25.6353
Objectives[0]mission_Pickup_Props[3]rotationX = 0
Objectives[0]mission_Pickup_Props[3]rotationY = 0
Objectives[0]mission_Pickup_Props[3]rotationZ = 35.01208
Objectives[0]mission_Pickup_Props[4]Model = PICKUP_WEAPON_STICKYBOMB
Objectives[0]mission_Pickup_Props[4]Value = 99999
Objectives[0]mission_Pickup_Props[4]positionX = 721.9158
Objectives[0]mission_Pickup_Props[4]positionY = -1258.283
Objectives[0]mission_Pickup_Props[4]positionZ = 25.63509
Objectives[0]mission_Pickup_Props[4]rotationX = 0
Objectives[0]mission_Pickup_Props[4]rotationY = 0
Objectives[0]mission_Pickup_Props[4]rotationZ = 35.01208
Objectives[0]mission_Pickup_Props[5]Model = PICKUP_WEAPON_STICKYBOMB
Objectives[0]mission_Pickup_Props[5]Value = 99999
Objectives[0]mission_Pickup_Props[5]positionX = 719.8641
Objectives[0]mission_Pickup_Props[5]positionY = -1259.114
Objectives[0]mission_Pickup_Props[5]positionZ = 25.63649
Objectives[0]mission_Pickup_Props[5]rotationX = 0
Objectives[0]mission_Pickup_Props[5]rotationY = 0
Objectives[0]mission_Pickup_Props[5]rotationZ = 35.01208
Objectives[0]mission_Pickup_Props[6]Model = PICKUP_WEAPON_STICKYBOMB
Objectives[0]mission_Pickup_Props[6]Value = 99999
Objectives[0]mission_Pickup_Props[6]positionX = 720.6064
Objectives[0]mission_Pickup_Props[6]positionY = -1258.894
Objectives[0]mission_Pickup_Props[6]positionZ = 25.6358
Objectives[0]mission_Pickup_Props[6]rotationX = 0
Objectives[0]mission_Pickup_Props[6]rotationY = 0
Objectives[0]mission_Pickup_Props[6]rotationZ = 35.01208
Objectives[0]mission_Pickup_Props[7]Model = PICKUP_WEAPON_STICKYBOMB
Objectives[0]mission_Pickup_Props[7]Value = 99999
Objectives[0]mission_Pickup_Props[7]positionX = 721.5724
Objectives[0]mission_Pickup_Props[7]positionY = -1258.425
Objectives[0]mission_Pickup_Props[7]positionZ = 25.63531
Objectives[0]mission_Pickup_Props[7]rotationX = 0
Objectives[0]mission_Pickup_Props[7]rotationY = 0
Objectives[0]mission_Pickup_Props[7]rotationZ = 35.01208
Objectives[0]mission_Pickup_Props[8]Model = PICKUP_WEAPON_STICKYBOMB
Objectives[0]mission_Pickup_Props[8]Value = 99999
Objectives[0]mission_Pickup_Props[8]positionX = 720.2584
Objectives[0]mission_Pickup_Props[8]positionY = -1259.018
Objectives[0]mission_Pickup_Props[8]positionZ = 25.63607
Objectives[0]mission_Pickup_Props[8]rotationX = 0
Objectives[0]mission_Pickup_Props[8]rotationY = 0
Objectives[0]mission_Pickup_Props[8]rotationZ = 35.01208
Objectives[0]mission_Pickup_Props[9]Model = PICKUP_WEAPON_MG
Objectives[0]mission_Pickup_Props[9]Value = 99999
Objectives[0]mission_Pickup_Props[9]positionX = 968.8982
Objectives[0]mission_Pickup_Props[9]positionY = -123.4654
Objectives[0]mission_Pickup_Props[9]positionZ = 73.8531
Objectives[0]mission_Pickup_Props[9]rotationX = 0
Objectives[0]mission_Pickup_Props[9]rotationY = 0
Objectives[0]mission_Pickup_Props[9]rotationZ = 45
Objectives[0]mission_Pickup_Props[10]Model = PICKUP_WEAPON_DAGGER
Objectives[0]mission_Pickup_Props[10]Value = 99999
Objectives[0]mission_Pickup_Props[10]positionX = 968.3571
Objectives[0]mission_Pickup_Props[10]positionY = -123.9619
Objectives[0]mission_Pickup_Props[10]positionZ = 73.8531
Objectives[0]mission_Pickup_Props[10]rotationX = 0
Objectives[0]mission_Pickup_Props[10]rotationY = 0
Objectives[0]mission_Pickup_Props[10]rotationZ = 45
Objectives[0]mission_Pickup_Props[11]Model = PICKUP_WEAPON_PETROLCAN
Objectives[0]mission_Pickup_Props[11]Value = 99999
Objectives[0]mission_Pickup_Props[11]positionX = 969.7184
Objectives[0]mission_Pickup_Props[11]positionY = -122.6106
Objectives[0]mission_Pickup_Props[11]positionZ = 73.8531
Objectives[0]mission_Pickup_Props[11]rotationX = 0
Objectives[0]mission_Pickup_Props[11]rotationY = 0
Objectives[0]mission_Pickup_Props[11]rotationZ = 45
Objectives[0]ObjectiveMessages = 2
Objectives[0]ObjectiveMessages[0]positionX = 971.6074
Objectives[0]ObjectiveMessages[0]positionY = -123.8382
Objectives[0]ObjectiveMessages[0]positionZ = 73.34602
Objectives[0]ObjectiveMessages[0]Message = You know the deal you stopped? Yeah well turns out they are doing another.
Objectives[0]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[0]ObjectiveMessages[0]Sender = Boss
Objectives[0]ObjectiveMessages[0]Subject = 
Objectives[0]ObjectiveMessages[0]MessageColor = White
Objectives[0]ObjectiveMessages[0]PlayFromStart = True
Objectives[0]ObjectiveMessages[0]Delay = False
Objectives[0]ObjectiveMessages[0]DelayTime = 0
Objectives[0]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[0]TypeSubtitle = False
Objectives[0]ObjectiveMessages[0]TypeTextMesage = True
Objectives[0]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[0]ObjectiveMessages[1]positionX = 973.4202
Objectives[0]ObjectiveMessages[1]positionY = -122.4193
Objectives[0]ObjectiveMessages[1]positionZ = 73.30443
Objectives[0]ObjectiveMessages[1]Message = We dont know what or where they are dealing, go hack their laptop.
Objectives[0]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[0]ObjectiveMessages[1]Sender = Boss
Objectives[0]ObjectiveMessages[1]Subject = 
Objectives[0]ObjectiveMessages[1]MessageColor = White
Objectives[0]ObjectiveMessages[1]PlayFromStart = False
Objectives[0]ObjectiveMessages[1]Delay = True
Objectives[0]ObjectiveMessages[1]DelayTime = 20
Objectives[0]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[1]TypeSubtitle = False
Objectives[0]ObjectiveMessages[1]TypeTextMesage = True
Objectives[0]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[1]Text = Enter the ~g~vehicle~g~
Objectives[1]FaildText = 
Objectives[1]Type = Enter_Vehicle
Objectives[1]positionX = 969.6153
Objectives[1]positionY = -124.9551
Objectives[1]positionZ = 73.3531
Objectives[1]EnterVehicle_AsPassenger = False
Objectives[1]EnterVehicle_CanExit = True
Objectives[1]EnterVehicle_SetIsWanted = False
Objectives[1]EnterVehicle_SeatIndex = 0
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Text = Go to the hideout.
Objectives[2]Text2 = 
Objectives[2]Text3 = 
Objectives[2]Failed_Text = 
Objectives[2]Type = Checkpoint
Objectives[2]Checkpoint_Type = 45
Objectives[2]Reserved = 1
Objectives[2]ColorR = 0
Objectives[2]ColorG = 128
Objectives[2]ColorB = 0
Objectives[2]ColorA = 255
Objectives[2]IconColorR = 0
Objectives[2]IconColorG = 128
Objectives[2]IconColorB = 0
Objectives[2]IconColorA = 255
Objectives[2]positionX = 792.5714
Objectives[2]positionY = -918.1516
Objectives[2]positionZ = 24.18666
Objectives[2]Heading = 430
Objectives[2]Diameter = 5
Objectives[2]minimum_hight = 1
Objectives[2]maximum_hight = 10
Objectives[2]TriggerDistance = 2.5
Objectives[2]PlaySound = True
Objectives[2]LoseWanted = False
Objectives[2]Stop_Vehicle = False
Objectives[2]DeliverVehicleOnly = False
Objectives[2]DeliverTrailor = False
Objectives[2]DeliverTowTruck = False
Objectives[2]DeliverVehicleCargobob = False
Objectives[2]DeliverPropCargobob = False
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Text = Look for the computer.
Objectives[3]Text2 = 
Objectives[3]Text3 = 
Objectives[3]Failed_Text = 
Objectives[3]Type = Checkpoint
Objectives[3]Checkpoint_Type = 45
Objectives[3]Reserved = 1
Objectives[3]ColorR = 0
Objectives[3]ColorG = 128
Objectives[3]ColorB = 0
Objectives[3]ColorA = 255
Objectives[3]IconColorR = 255
Objectives[3]IconColorG = 255
Objectives[3]IconColorB = 0
Objectives[3]IconColorA = 255
Objectives[3]positionX = 851.2375
Objectives[3]positionY = -917.5334
Objectives[3]positionZ = 24.83854
Objectives[3]Heading = 395.0121
Objectives[3]Diameter = 5
Objectives[3]minimum_hight = 1
Objectives[3]maximum_hight = 10
Objectives[3]TriggerDistance = 2.5
Objectives[3]PlaySound = True
Objectives[3]LoseWanted = False
Objectives[3]Stop_Vehicle = False
Objectives[3]DeliverVehicleOnly = False
Objectives[3]DeliverTrailor = False
Objectives[3]DeliverTowTruck = False
Objectives[3]DeliverVehicleCargobob = False
Objectives[3]DeliverPropCargobob = False
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Type = Hack_Objective
Objectives[4]Text = 
Objectives[4]positionX = 849.9749
Objectives[4]positionY = -938.3694
Objectives[4]positionZ = 25.28236
Objectives[4]Hack_Anim = Laptop on Floor
Objectives[4]Hack_Both = False
Objectives[4]Hack_Prop_PositionX = 849.8594
Objectives[4]Hack_Prop_PositionY = -938.4678
Objectives[4]Hack_Prop_PositionZ = 25.28167
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Type = Prop_Objective
Objectives[5]Text = Search the crate.
Objectives[5]Text2 = 
Objectives[5]positionX = 850.0369
Objectives[5]positionY = -943.3255
Objectives[5]positionZ = 25.27974
Objectives[5]All_Props = False
Objectives[5]Prop_ShowBlip = True
Objectives[5]DropPickups = True
Objectives[5]Prop_Damage = False
Objectives[5]Prop_Kill = False
Objectives[5]Prop_Break = True
Objectives[5]Droped_Pickup_Model = prop_cash_case_02
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Text = Steal the car.
Objectives[6]FaildText = 
Objectives[6]Type = Enter_Vehicle
Objectives[6]positionX = 858.4042
Objectives[6]positionY = -932.7736
Objectives[6]positionZ = 25.28236
Objectives[6]EnterVehicle_AsPassenger = False
Objectives[6]EnterVehicle_CanExit = True
Objectives[6]EnterVehicle_SetIsWanted = False
Objectives[6]EnterVehicle_SeatIndex = 0
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Text = Stop the dealers from bringing the weapons.
Objectives[7]Text2 = 
Objectives[7]Text3 = 
Objectives[7]Failed_Text = 
Objectives[7]Type = Checkpoint
Objectives[7]Checkpoint_Type = 45
Objectives[7]Reserved = 1
Objectives[7]ColorR = 0
Objectives[7]ColorG = 128
Objectives[7]ColorB = 0
Objectives[7]ColorA = 255
Objectives[7]IconColorR = 255
Objectives[7]IconColorG = 255
Objectives[7]IconColorB = 0
Objectives[7]IconColorA = 255
Objectives[7]positionX = 784.2537
Objectives[7]positionY = -1259.353
Objectives[7]positionZ = 25.41071
Objectives[7]Heading = 435
Objectives[7]Diameter = 5
Objectives[7]minimum_hight = 1
Objectives[7]maximum_hight = 10
Objectives[7]TriggerDistance = 2.5
Objectives[7]PlaySound = True
Objectives[7]LoseWanted = False
Objectives[7]Stop_Vehicle = False
Objectives[7]DeliverVehicleOnly = False
Objectives[7]DeliverTrailor = False
Objectives[7]DeliverTowTruck = False
Objectives[7]DeliverVehicleCargobob = False
Objectives[7]DeliverPropCargobob = False
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Text = ~r~Take out the transporters.
Objectives[8]Text2 = 
Objectives[8]Type = Kill_Actors
Objectives[8]positionX = 720.3831
Objectives[8]positionY = -1262.38
Objectives[8]positionZ = 25.14714
Objectives[8]KillAll1 = True
Objectives[8]KillAll2 = False
Objectives[8]Kill_Actors_Add_Blips = True
Objectives[8]Kill_Actors_Add_Markers = True
Objectives[8]DropPickups = False
Objectives[8]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Text = Destroy the ~r~vehicles
Objectives[9]Type = Destroy_Vehicle
Objectives[9]positionX = 722.5151
Objectives[9]positionY = -1267.956
Objectives[9]positionZ = 25.2416
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Type = Safe_Cracking_Objective
Objectives[10]Text = Crack the safe.
Objectives[10]positionX = 715.6428
Objectives[10]positionY = -1263.135
Objectives[10]positionZ = 25.13568
Objectives[10]SafeCracking_Prop_Model = prop_money_bag_01
Objectives[10]SafeCracking_Prop_PositionX = 0
Objectives[10]SafeCracking_Prop_PositionY = 0
Objectives[10]SafeCracking_Prop_PositionZ = 0
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

Objectives[11]Type = Mission_Settings_Objective
Objectives[11]positionX = 716.4072
Objectives[11]positionY = -1263.49
Objectives[11]positionZ = 25.13679
Objectives[11]MissionSettings_TimesOfDay = Current
Objectives[11]MissionSettings_Weather = Current
Objectives[11]MissionSettings_WantedLevel = 3
Objectives[11]MissionSettings_SetWantedLevelNow = 3
Objectives[11]MissionSettings_StartNightvision = False
Objectives[11]MissionSettings_StopNightvision = False
Objectives[11]MissionSettings_StartSeethrough = False
Objectives[11]MissionSettings_StopSeethrough = False
Objectives[11]MissionSettings_StartMusic = True
Objectives[11]MissionSettings_StopMusic = False
Objectives[11]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 1
Objectives[11]ObjectiveMessages[0]positionX = 967.5782
Objectives[11]ObjectiveMessages[0]positionY = -126.7735
Objectives[11]ObjectiveMessages[0]positionZ = 73.36054
Objectives[11]ObjectiveMessages[0]Message = Hey, I see a couple cops onto you, wherever you gotta go next I recommend you lose them first.
Objectives[11]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[11]ObjectiveMessages[0]Sender = Boss
Objectives[11]ObjectiveMessages[0]Subject = 
Objectives[11]ObjectiveMessages[0]MessageColor = White
Objectives[11]ObjectiveMessages[0]PlayFromStart = False
Objectives[11]ObjectiveMessages[0]Delay = True
Objectives[11]ObjectiveMessages[0]DelayTime = 10
Objectives[11]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[11]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[11]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[11]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[11]ObjectiveMessages[0]TypeSubtitle = False
Objectives[11]ObjectiveMessages[0]TypeTextMesage = True
Objectives[11]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[11]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[12]Text = Go and kill the dealers.
Objectives[12]Text2 = 
Objectives[12]Text3 = 
Objectives[12]Failed_Text = 
Objectives[12]Type = Checkpoint
Objectives[12]Checkpoint_Type = 45
Objectives[12]Reserved = 1
Objectives[12]ColorR = 255
Objectives[12]ColorG = 255
Objectives[12]ColorB = 0
Objectives[12]ColorA = 255
Objectives[12]IconColorR = 255
Objectives[12]IconColorG = 255
Objectives[12]IconColorB = 0
Objectives[12]IconColorA = 255
Objectives[12]positionX = 1351.147
Objectives[12]positionY = -733.3265
Objectives[12]positionZ = 66.18866
Objectives[12]Heading = 0
Objectives[12]Diameter = 100
Objectives[12]minimum_hight = 1
Objectives[12]maximum_hight = 25
Objectives[12]TriggerDistance = 75
Objectives[12]PlaySound = True
Objectives[12]LoseWanted = False
Objectives[12]Stop_Vehicle = False
Objectives[12]DeliverVehicleOnly = False
Objectives[12]DeliverTrailor = False
Objectives[12]DeliverTowTruck = False
Objectives[12]DeliverVehicleCargobob = False
Objectives[12]DeliverPropCargobob = False
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 0

Objectives[13]Text = Kill the gang
Objectives[13]Text2 = 
Objectives[13]Type = Kill_Actors
Objectives[13]positionX = 1292.283
Objectives[13]positionY = -712.7575
Objectives[13]positionZ = 63.75684
Objectives[13]KillAll1 = False
Objectives[13]KillAll2 = True
Objectives[13]Kill_Actors_Add_Blips = True
Objectives[13]Kill_Actors_Add_Markers = True
Objectives[13]DropPickups = False
Objectives[13]Droped_Pickup_Model = p_whiskey_bottle_s
Objectives[13]mission_ActorsCount = 0
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 0

Objectives[14]Type = Mission_Settings_Objective
Objectives[14]positionX = 729.4413
Objectives[14]positionY = -1259.029
Objectives[14]positionZ = 25.32204
Objectives[14]MissionSettings_TimesOfDay = Current
Objectives[14]MissionSettings_Weather = Current
Objectives[14]MissionSettings_WantedLevel = 0
Objectives[14]MissionSettings_SetWantedLevelNow = Current
Objectives[14]MissionSettings_StartNightvision = False
Objectives[14]MissionSettings_StopNightvision = False
Objectives[14]MissionSettings_StartSeethrough = False
Objectives[14]MissionSettings_StopSeethrough = False
Objectives[14]MissionSettings_StartMusic = False
Objectives[14]MissionSettings_StopMusic = False
Objectives[14]MissionSettings_Music = AH3B_DOWNLOADING_RT
Objectives[14]mission_ActorsCount = 0
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 0

Objectives[15]Text = Steal the arms truck.
Objectives[15]FaildText = 
Objectives[15]Type = Enter_Vehicle
Objectives[15]positionX = 1368.968
Objectives[15]positionY = -741.0588
Objectives[15]positionZ = 66.23286
Objectives[15]EnterVehicle_AsPassenger = False
Objectives[15]EnterVehicle_CanExit = False
Objectives[15]EnterVehicle_SetIsWanted = False
Objectives[15]EnterVehicle_SeatIndex = 0
Objectives[15]mission_ActorsCount = 0
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 2
Objectives[15]ObjectiveMessages[0]positionX = 971.3077
Objectives[15]ObjectiveMessages[0]positionY = -137.4236
Objectives[15]ObjectiveMessages[0]positionZ = 73.31025
Objectives[15]ObjectiveMessages[0]Message = Hey, its Hugh. It aint been going too well living out here, come see me some time.
Objectives[15]ObjectiveMessages[0]Contact = CHAR_BLANK_ENTRY
Objectives[15]ObjectiveMessages[0]Sender = Hugh
Objectives[15]ObjectiveMessages[0]Subject = 
Objectives[15]ObjectiveMessages[0]MessageColor = White
Objectives[15]ObjectiveMessages[0]PlayFromStart = False
Objectives[15]ObjectiveMessages[0]Delay = True
Objectives[15]ObjectiveMessages[0]DelayTime = 20
Objectives[15]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[15]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[15]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[15]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[15]ObjectiveMessages[0]TypeSubtitle = False
Objectives[15]ObjectiveMessages[0]TypeTextMesage = True
Objectives[15]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[15]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[15]ObjectiveMessages[1]positionX = 969.3924
Objectives[15]ObjectiveMessages[1]positionY = -137.8298
Objectives[15]ObjectiveMessages[1]positionZ = 73.36314
Objectives[15]ObjectiveMessages[1]Message = I wanna talk to you about something important, i cant discuss it on here though.
Objectives[15]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[15]ObjectiveMessages[1]Sender = Hugh
Objectives[15]ObjectiveMessages[1]Subject = 
Objectives[15]ObjectiveMessages[1]MessageColor = White
Objectives[15]ObjectiveMessages[1]PlayFromStart = False
Objectives[15]ObjectiveMessages[1]Delay = True
Objectives[15]ObjectiveMessages[1]DelayTime = 30
Objectives[15]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[15]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[15]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[15]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[15]ObjectiveMessages[1]TypeSubtitle = False
Objectives[15]ObjectiveMessages[1]TypeTextMesage = True
Objectives[15]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[15]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[16]Text = Deliver the vehicle back to lost mc.
Objectives[16]Text2 = 
Objectives[16]Text3 = 
Objectives[16]Failed_Text = 
Objectives[16]Type = Checkpoint
Objectives[16]Checkpoint_Type = 45
Objectives[16]Reserved = 1
Objectives[16]ColorR = 255
Objectives[16]ColorG = 165
Objectives[16]ColorB = 0
Objectives[16]ColorA = 255
Objectives[16]IconColorR = 255
Objectives[16]IconColorG = 165
Objectives[16]IconColorB = 0
Objectives[16]IconColorA = 255
Objectives[16]positionX = 979.5549
Objectives[16]positionY = -142.1654
Objectives[16]positionZ = 73.23099
Objectives[16]Heading = 0
Objectives[16]Diameter = 2
Objectives[16]minimum_hight = 1
Objectives[16]maximum_hight = 10
Objectives[16]TriggerDistance = 1
Objectives[16]PlaySound = True
Objectives[16]LoseWanted = False
Objectives[16]Stop_Vehicle = False
Objectives[16]DeliverVehicleOnly = False
Objectives[16]DeliverTrailor = False
Objectives[16]DeliverTowTruck = False
Objectives[16]DeliverVehicleCargobob = False
Objectives[16]DeliverPropCargobob = False
Objectives[16]mission_ActorsCount = 0
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 0

